ok, i've been experimenting with something with cyrax for a while now, to see if it has any use, i wanted to find a way to maintain pressure after a combo without being forced to dealing with constant tech rolls, as after pretty much all end of combo bomb pressure can be avoided by a simple tech roll.
what i've been doing, is ending ALL meterless AND meter combos with a second net, not only does this eliminate wakeup attacks, but if you get them at the right height, you're at total advantage after theyve broken out of it to go in for another combo, they can't jump out, however they CAN duck, but this is where it gets quite interesting..
the 2 combos i used to use meter and meterless were these two.
meterless - 21-net, njp, b2, 21, 121-medium bomb (as far as i remember its roughly 35%)
1 EX bar - 21-net, jip, 21-EXbomb, med bomb, d2, b2 (second hit), 21, 121 (does roughly 56%)
after BOTH of these combos the opponent can pretty much tech roll out of everything you follow with, bringing you back to a neutral state, but if you do these following combos..
meterless - 21-net, njp, b2, 21, 3-net (roughly 32%)
1 EX bar - 21-net, jip, 21-EXbomb, med bomb, d2, b2 (second hit), 21, 3-net (roughly 54%)
these may do a few % less damage, but you are guaranteed some form of chip damage at the lest with a dash in 3-buzzsaw, which brings the damage total back up to the usual damage, and if they guessed wrong and get hit by the saw it does even more. and then gives you a medium bomb for more pressure then you would have gotten beforehand.
now the next time you catch them in this trap, you read they're either gonna jump out, or fight back, and you have complete advantage for a 21, which you can hit confirm into another net to start it all over again.
and if you dash in you are at enough range to catch a command grab (b1), then thats a whole new set of mixups they have to deal with.
you can get this from any form of launcher cyrax has.
1. net
2. ex bomb
3. b2
4. njp
5. air to air punch
all this nets you monstrous meterless damage if they guess wrong, and for the most part, it's entirely safe.
if you become confident enough in your ability to read an opponent you can save all of your bars for ex nets, to contantly drain their meter keeping them form breaking, essentially using cyrax like quan chi.
Will have videos up later, Cheers.
what i've been doing, is ending ALL meterless AND meter combos with a second net, not only does this eliminate wakeup attacks, but if you get them at the right height, you're at total advantage after theyve broken out of it to go in for another combo, they can't jump out, however they CAN duck, but this is where it gets quite interesting..
the 2 combos i used to use meter and meterless were these two.
meterless - 21-net, njp, b2, 21, 121-medium bomb (as far as i remember its roughly 35%)
1 EX bar - 21-net, jip, 21-EXbomb, med bomb, d2, b2 (second hit), 21, 121 (does roughly 56%)
after BOTH of these combos the opponent can pretty much tech roll out of everything you follow with, bringing you back to a neutral state, but if you do these following combos..
meterless - 21-net, njp, b2, 21, 3-net (roughly 32%)
1 EX bar - 21-net, jip, 21-EXbomb, med bomb, d2, b2 (second hit), 21, 3-net (roughly 54%)
these may do a few % less damage, but you are guaranteed some form of chip damage at the lest with a dash in 3-buzzsaw, which brings the damage total back up to the usual damage, and if they guessed wrong and get hit by the saw it does even more. and then gives you a medium bomb for more pressure then you would have gotten beforehand.
now the next time you catch them in this trap, you read they're either gonna jump out, or fight back, and you have complete advantage for a 21, which you can hit confirm into another net to start it all over again.
and if you dash in you are at enough range to catch a command grab (b1), then thats a whole new set of mixups they have to deal with.
you can get this from any form of launcher cyrax has.
1. net
2. ex bomb
3. b2
4. njp
5. air to air punch
all this nets you monstrous meterless damage if they guess wrong, and for the most part, it's entirely safe.
if you become confident enough in your ability to read an opponent you can save all of your bars for ex nets, to contantly drain their meter keeping them form breaking, essentially using cyrax like quan chi.
Will have videos up later, Cheers.