TONY-T
Mad scientist
Heres a list of Cyrax 1 bar 60% combos that ive found..
uf+2, 2,1~net, uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 1,2,1~ragdoll+throw...60% ------->The original and the easiest..
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 2,1, 3~net, uf+4, d+2...60% --------> works with human and robo
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 2,1, 3~net, 3,3~ragdoll+throw...60% --------> works with robo, havent tested with human.
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 3,3~net, uf+4, 3~ragdoll+throw...60% --------> works with human and robo.
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 3,3~net, uf+4, 1,2,1...60% --------> works with robo, havent tested with human.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~mid bomb, b+2, 3~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~mid bomb, f+2, 3~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~net, uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 3~df+3, 3,3~ragdoll+throw...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 3~df+3, f+2~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 1, d+2, 3,3~ragdoll+throw...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 1, d+2, 3~net, uf+4, d+2...62% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 2, d+2, 3~net, uf+4, d+2...63% --------> works with robo only.
I'll list some more a bit later..
I think for quick an easy damage the original 60% is definetely the easiest to learn. Now however im starting to lean more towards the b+2 into far bomb combos. They deal big damage and also setup for resets (if your into resets). It can be tricky to learn, but imo its his best combo choice if your consistent with it.
If your into the new 2nd net frame trap reset or "makeshift vortex" you might want to try this...
uf+2, 2,1~net, uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~midbomb, (1),2,1, net...55%
For this to work you must miss the first hit of 1,2,1 (wich ive put in brackets). the (1),2,1, propells them onto the midbomb and the bomb sends them flying into the air, then all you have to do is time the 2nd net when they are low to the ground..
The reason this is good is because the second net you land on this particular combo puts them very close to you, much closer then if you were to do 3~net, or f+2~net as the ender.. Inturn this gives you more time to follow up with whatever you like. Mustard has suggested 3~saw. I suggest 2,1. Even though 2,1 is listed as a high move it actually hits a crouching opponent. Infact the only time a 2,1 acts as a high move is on a rising opponent. on a standing or crouching opponent it acts as a midmove. (not an overhead mid) 2,1, is great because its easy to buffer nets and EXbombs etc.
The highest 1 bar "vortex" combo ive found is this..
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 2, d+2, 3~net, 3~net...59%
Thats pretty advanced though. VERY HARD! You can swap the 2, d+2 for 1, d+2 and its a little easier. The combo will do 58% if you do.
If you want to try a "vortex" setup after a reset then this is probably the easiest option..
u+2, b+2, 2,1~net, tele, f+2~net...28%
You can substitute the f+2~net for a 3~net and it will do the same damage, its totally up to you. both moves push them back with the 2nd net at about the same distance. I added the tele for meter building.
You can add a little extra damage by adding a 3 kick into net after the 2,1. so it goes like this...
u+2, b+2, 2,1, 3~net, tele, 3~net...31%
For a meterless "vortex" combo, you can try this...
uf+2, 2,1~net, uf+2, b+2, u+2, 2,1, 2,1~net...32%
You can substitute the last 2,1~net with a 3,3~net, but it seems to push them a little further away..
Other stuff you can use after the 2nd net vortex.
chest saw and EXchest saw..
The regular chest saw can be done midscreen but only if the 2nd net vortex has been landed close.
The EXchest saw can be used from any vortex setup, you can shoot it off before they even have a chance to jump away after breaking out of the net. Good if its the last round of a match and your opponent is close to zero health.
2,2,f+1. does 6% on block , is punishable though, so be carefull with that one.
2,1,2. does 5% on block. It can be interupted and even punished by certain characters. but still a good option imo.
1,2,1~ragdoll. does 7% on block and can be hard to make guaranteed. midscreen you need to do a close 2nd net vortex setup to make it easier. use this one with caution..
1,2,1~chest saw. "as above"
throw and command throw.
You can get both midscreen off a close 2nd net vortex setup or a vortex setup in the corner. Is not easy though to make guaranteed. I have managed to connect throws with human cyrax from vortex setups that end in 3~net or f+2~net, these ones push them away a little further, but because human cyrax recovers quicker after throwing out his net, it gives him time to run up and throw.. Again however this isnt easy to make guaranteed, use with caution.
I know someone mention a f+2~net after a vortex setup, but imo i dont think its viable, they have to much time to jump out of the way..
All vortex follow up moves can be escaped by your opponent doing a EX attack that has armour on start up.
thats all i have for now. dinner time, im out
uf+2, 2,1~net, uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 1,2,1~ragdoll+throw...60% ------->The original and the easiest..
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 2,1, 3~net, uf+4, d+2...60% --------> works with human and robo
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 2,1, 3~net, 3,3~ragdoll+throw...60% --------> works with robo, havent tested with human.
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 3,3~net, uf+4, 3~ragdoll+throw...60% --------> works with human and robo.
uf+2, 2,1~EXbomb, mid bomb, d+2, b+2, 3,3~net, uf+4, 1,2,1...60% --------> works with robo, havent tested with human.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~mid bomb, b+2, 3~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~mid bomb, f+2, 3~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~net, uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 3~df+3, 3,3~ragdoll+throw...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 3~df+3, f+2~net, uf+4, d+2...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 1, d+2, 3,3~ragdoll+throw...60% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 1, d+2, 3~net, uf+4, d+2...62% --------> works with robo only.
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 2, d+2, 3~net, uf+4, d+2...63% --------> works with robo only.
I'll list some more a bit later..
I think for quick an easy damage the original 60% is definetely the easiest to learn. Now however im starting to lean more towards the b+2 into far bomb combos. They deal big damage and also setup for resets (if your into resets). It can be tricky to learn, but imo its his best combo choice if your consistent with it.
If your into the new 2nd net frame trap reset or "makeshift vortex" you might want to try this...
uf+2, 2,1~net, uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~midbomb, (1),2,1, net...55%
For this to work you must miss the first hit of 1,2,1 (wich ive put in brackets). the (1),2,1, propells them onto the midbomb and the bomb sends them flying into the air, then all you have to do is time the 2nd net when they are low to the ground..
The reason this is good is because the second net you land on this particular combo puts them very close to you, much closer then if you were to do 3~net, or f+2~net as the ender.. Inturn this gives you more time to follow up with whatever you like. Mustard has suggested 3~saw. I suggest 2,1. Even though 2,1 is listed as a high move it actually hits a crouching opponent. Infact the only time a 2,1 acts as a high move is on a rising opponent. on a standing or crouching opponent it acts as a midmove. (not an overhead mid) 2,1, is great because its easy to buffer nets and EXbombs etc.
The highest 1 bar "vortex" combo ive found is this..
uf+2, 2,1~EXbomb, b+2, far bomb, 1,2,1~close bomb, 2, d+2, 3~net, 3~net...59%
Thats pretty advanced though. VERY HARD! You can swap the 2, d+2 for 1, d+2 and its a little easier. The combo will do 58% if you do.
If you want to try a "vortex" setup after a reset then this is probably the easiest option..
u+2, b+2, 2,1~net, tele, f+2~net...28%
You can substitute the f+2~net for a 3~net and it will do the same damage, its totally up to you. both moves push them back with the 2nd net at about the same distance. I added the tele for meter building.
You can add a little extra damage by adding a 3 kick into net after the 2,1. so it goes like this...
u+2, b+2, 2,1, 3~net, tele, 3~net...31%
For a meterless "vortex" combo, you can try this...
uf+2, 2,1~net, uf+2, b+2, u+2, 2,1, 2,1~net...32%
You can substitute the last 2,1~net with a 3,3~net, but it seems to push them a little further away..
Other stuff you can use after the 2nd net vortex.
chest saw and EXchest saw..
The regular chest saw can be done midscreen but only if the 2nd net vortex has been landed close.
The EXchest saw can be used from any vortex setup, you can shoot it off before they even have a chance to jump away after breaking out of the net. Good if its the last round of a match and your opponent is close to zero health.
2,2,f+1. does 6% on block , is punishable though, so be carefull with that one.
2,1,2. does 5% on block. It can be interupted and even punished by certain characters. but still a good option imo.
1,2,1~ragdoll. does 7% on block and can be hard to make guaranteed. midscreen you need to do a close 2nd net vortex setup to make it easier. use this one with caution..
1,2,1~chest saw. "as above"
throw and command throw.
You can get both midscreen off a close 2nd net vortex setup or a vortex setup in the corner. Is not easy though to make guaranteed. I have managed to connect throws with human cyrax from vortex setups that end in 3~net or f+2~net, these ones push them away a little further, but because human cyrax recovers quicker after throwing out his net, it gives him time to run up and throw.. Again however this isnt easy to make guaranteed, use with caution.
I know someone mention a f+2~net after a vortex setup, but imo i dont think its viable, they have to much time to jump out of the way..
All vortex follow up moves can be escaped by your opponent doing a EX attack that has armour on start up.
thats all i have for now. dinner time, im out