JIP, 21 xx Iceball, JIP, 211+2, EX Tele, 34, f221 xx Slide
edit: five bucks someone is gonna show up 2 months from now and make a thread "CSZ 50% 1 bar combo"
Wow, finally a combo that's new and interesting. I'm really liking this.
You should be able to link a jump back jumpkick before the teleport feasibly, and it might actually make it easier to land due to the height you'll catch them at. I'll experiment with it later. I really like this one though, it's clever. I wouldn't use it for just 2% more than I can normally get, but if the combo can be boosted to even 52%, that'd be well worth one bar.
Anyhow, I tried the first two combos listed in the thread. The first one is extremely, extremely impractical. It doesn't matter if you can potentially learn to get it perfect, because if you miss it even once, the delay in 1 1 2 slide will cause you to eat a full combo punish. This makes it strictly less practical than his other 48% corner combos. xTac's is my favorite as far as the 48% corner combos go, but even the age-old double 2 1 1+2 combo is preferable (I've never liked that combo, though).
EDIT: Tried it, there's ostensibly no way to link the teleport off any kind of attack. The gravity scaling causes them to drop like a rock if you try anything. I'm experimenting with a way to boost the combo damage, so I'll let you know if I come up with anything.