well if NRS' tweak system works like they said I doubt it will be much trouble for them to fix it, the only thing I would wonder is if they would have to release a patch to change the input on the command list or if that could be changed on the fly as wellYuna said:"Change the bomb to 4, dammit" seems like the best possible solution here. I doubt it'd even be that hard.
The few frames it takes to dash cancel and recover from block frames can make a huge difference in a split-second situation.I'm just curious. Since you can block cancel out of a dash couldn't you do a quick block just before the throw or the 3 mix-up and avoid triggering the bomb?
This is the best way to dash and throw or apply 3-kick mix-ups. It's so easy, too. This doesn't need a fix at all. His command list is fine.You know, if you press backwards after your dash command it won't do bombs. So something like wouldn't give you bombs. It's rather easy once you get used to it too.
It doesn't need to be changedWill sub-zero's bombs actually be changed to 4?
I take it that his 3 starter strings are not ment to used after a dash? But after a safe jump, hence the spitting of a bomb if you try it from a dash.It doesn't need to be changed
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I take it that his 3 starter strings are not ment to used after a dash? But after a safe jump, hence the spitting of a bomb if you try it from a dash.
Is it a case that if you could dash into these combos that it would be too strong?
You still can dash into those combos without releasing a bomb. It just requires a bit more dexterity, pressing Back while in dash frames before the 3And if that is not the reason, then yes, it does need to be changed.
Thank you.You still can dash into those combos without releasing a bomb. It just requires a bit more dexterity, pressing Back while in dash frames before the 3