@Obly, exactly my point: From their experience with MKX, NRS should have learned that trying to balance that many characters isn't feasible. And this isn't me throwing shade at NRS. No one can balance 75 characters--just look at tier lists for the recent Smash game.
Some might then say, kustom variations would make balance even worse because there would be even more possibilities. The goal though isn't perfect balance because that is impossible (as you can see from every competitive level fighting game from recent history). The goal is to make more characters/versions of characters viable, since more choice is more fun for players and more exciting for viewers than seeing the same few top tiers/builds recycled over and over. As has already been said, it seems obvious that NRS plans to use each move that will appear in a preset only once. Certain moves
will be better than others--there's no way a patch will change the core utility of a combo extender over say something that stops the opponent from cancelling strings into moves. By having each move appear in only one preset, people will naturally gravitate toward the preset with the most useful moves and not use the others at all (since they won't be paired with the best moves). In addition, if a character doesn't have the right moves combined, they may not be viable at all. However, if kustoms are allowed, it will increase character diversity because even if 99% of people pick Misery Blade for Scorpion, and Air Throw for Kabal, and Cell Siphon for Skarlet, etc., the
other moves that they pick could vary, which would allow for personalization and more moves to be showcased at the highest levels of play. Not only would this make playing and watching more enjoyable, but it would also, hopefully, extend the game's life cycle.
@Obly, I agree with a lot of other statements you've made in threads, so I hope this doesn't feel like a personal attack. Instead, I hope it just clarifies the point I'm trying to make.
I love MK 11. I think it's the best game NRS has put out, and I just hate to see them make such a big stumble so close to the finish line. At this point though, the community has spoken, so we'll see what impact, if any, it has on release. I know others have said that this could be something that NRS changes in time and maybe so. However, after not getting the "real" version of MKX until MKXL released (at which point things were fairly dead), I'd hate to see the same happen with this game. I'd love for it to be complete out of the box with everyone knowing exactly how tournaments will be played so the community as a whole can push forward with that. As opposed to some playing now, and others waiting to see if kustom will eventually be allowed, and so on.
Anyway, time will tell, and here's hoping for the best outcome that will let MK 11 shine and last. Thanks to everyone here for your passion for the game, regardless of what stance you have. May we all have great games post release. I know I certainly can't wait to.