Dedlock
Apprentice
Been exclusively playing Covert Ops since April! NRS have been reluctant to enhance this variation and for the most part have left it intact, which is great for consistency but admittedly has become stale and made her predictable.
Therefore I'd like to discuss areas in which this variation can be improved upon and also in general.
Feel free to add your own recommendations, please be civil if NRS will continue to support MKX for atleast the coming year, then I think it's important they know what are our thoughts on Sonya and what areas they can look at.
First up is
Enhancements to Covert Ops,
I've come to accept MS1 and Ms4 's drawbacks the former having minimal range the latter having slow start up. Let's just say the years have slowed down our old girl.
However, MS3 is something I feel can be changed to the benefit of Sonya's Covert Ops game.
MS3 is a "reverse cartwheel" that only activates upon hit. I believe it should activate regardless, if the full reverse cartwheel flip comes out on command we can utilise this move to catch people out of the air. It also will be fairly punishable since on whiff recovery will leave her open so that balances things out.
The variation will immediately benefit from having this in place because her AA game is lacking in Covert Ops.
Air throw :
This move should be given more priority in the air. As it stands by it self it loses out to most one on one air showdowns. Either give it enhanced ex properties to overcome it's handicaps or fix it's range hit box and frame set up, seeing it whiff in the air is all too common.
Base Sonya universal improvements,
combos
B3,3, f4: should have better recovery on block.
2,2,4: is gorgeously animated, looks beautiful in motion. but I wish It offered more, it has weak damage, it cant be cancelled into and it's pressure options are limited. ideally this move should be cancellable.
special moves:
After the previous patches I think her existing special moves have reached equilibrium. But I would like to see her rising bicycle make a return for Nostalgia's sake.
Normals:
Throw has a -4 hit advantage , which puts Sonya at risk unnecessarily.
Standing 3, I don't see any use for this, it isn't effective at anything.
down 4, cancel does not execute smoothly, it needs some refining.
Brutalities:
New brutalities.
Covert Ops Air Throw Brutality, finish opponent off with air throw and Sonya snaps their neck with her legs before rolling off.
Energy Rings Brutality, Use energy rings a specific amount of times in a match and finish opponent off with ex energy rings as the last hit resulting in a pink explosion of body parts.
I hope the support for MKX continues and am looking forward to see what in store for the game in the near future, Bo Rai Cho and Tri borg will certainly mix things up on the roster and I hope NRS don't forget about Sonya.
Therefore I'd like to discuss areas in which this variation can be improved upon and also in general.
Feel free to add your own recommendations, please be civil if NRS will continue to support MKX for atleast the coming year, then I think it's important they know what are our thoughts on Sonya and what areas they can look at.
First up is
Enhancements to Covert Ops,
I've come to accept MS1 and Ms4 's drawbacks the former having minimal range the latter having slow start up. Let's just say the years have slowed down our old girl.
However, MS3 is something I feel can be changed to the benefit of Sonya's Covert Ops game.
MS3 is a "reverse cartwheel" that only activates upon hit. I believe it should activate regardless, if the full reverse cartwheel flip comes out on command we can utilise this move to catch people out of the air. It also will be fairly punishable since on whiff recovery will leave her open so that balances things out.
The variation will immediately benefit from having this in place because her AA game is lacking in Covert Ops.
Air throw :
This move should be given more priority in the air. As it stands by it self it loses out to most one on one air showdowns. Either give it enhanced ex properties to overcome it's handicaps or fix it's range hit box and frame set up, seeing it whiff in the air is all too common.
Base Sonya universal improvements,
combos
B3,3, f4: should have better recovery on block.
2,2,4: is gorgeously animated, looks beautiful in motion. but I wish It offered more, it has weak damage, it cant be cancelled into and it's pressure options are limited. ideally this move should be cancellable.
special moves:
After the previous patches I think her existing special moves have reached equilibrium. But I would like to see her rising bicycle make a return for Nostalgia's sake.
Normals:
Throw has a -4 hit advantage , which puts Sonya at risk unnecessarily.
Standing 3, I don't see any use for this, it isn't effective at anything.
down 4, cancel does not execute smoothly, it needs some refining.
Brutalities:
New brutalities.
Covert Ops Air Throw Brutality, finish opponent off with air throw and Sonya snaps their neck with her legs before rolling off.
Energy Rings Brutality, Use energy rings a specific amount of times in a match and finish opponent off with ex energy rings as the last hit resulting in a pink explosion of body parts.
I hope the support for MKX continues and am looking forward to see what in store for the game in the near future, Bo Rai Cho and Tri borg will certainly mix things up on the roster and I hope NRS don't forget about Sonya.
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