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Couple Terms I'm Unclear On

RelentlessOhio

Divekick x 1000
I have been too lazy to ask. But there are a couple terms I'm unclear on what they mean.

I hear "OTG". Sometimes it sounds like "Oki" when Brady says it. What does it exactly mean?

And 50/50. Does it mean the combo start can be a 50/50 chance of high or low? Or is it just another term for a mix up? Like aka GL's 1,1,3 to start or maybe b1,3 to fake you out?
 

roosTakk

Chode Juggler
OTG and Oki are two different things.... OTG is "on-the-groud" and it means a move where you can force your opponent to stand up from a grounded state. Oki refers to a characters wake-up game.

a 50/50 means it can't be fuzzy guarded, to block you must guess (usually high or low) what your opponent is going to do, You therefore have a 50/50 shot. Batgirl is a walking 50/50
 

xInfra Deadx

Gimmick stolen by Jordan Peele
I have been too lazy to ask. But there are a couple terms I'm unclear on what they mean.

I hear "OTG". Sometimes it sounds like "Oki" when Brady says it. What does it exactly mean?

And 50/50. Does it mean the combo start can be a 50/50 chance of high or low? Or is it just another term for a mix up? Like aka GL's 1,1,3 to start or maybe b1,3 to fake you out?
OTG's (or Off/On the Ground) hit you while you're on your back. GL's OTG consists of after a MB lift, he gets a just frame OTG which they cannot wake up out of...they have to block it.

Got beat to it. Probably explained it better than I did.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Yup. True OTGs are mostly found in anime (BlazBlue, Guilty Gear), 3D fighters (Tekken/DoA/VF/SC) and Marvel where your ground body has a hurtbox or can be hit when you're actually on the ground. Injustice OTGs are something else, but they're still called OTGs.

Oki is short for Okizeme, which is essentially what the attacker can do after an opponent has been knocked down. Does not necessarily have anything to do with OTGs. They're two different things.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Still an OTG I think since it's used in the same way as the one after a MB Lift but my Superman experience is very limited.

Oki is more about forcing your opponent to react to your attack on wakeup rather than something they can't escape, I believe.
 

RelentlessOhio

Divekick x 1000
That move is so BS lol. It hardly ever misses I've noticed. Fr33 reset.

Ah got it. I know I tend to snub a lot of wake-ups with Batman for some reason. It still shows up, but I always seem to have the frame advantage.
 

roosTakk

Chode Juggler
Still an OTG I think since it's used in the same way as the one after a MB Lift but my Superman experience is very limited.

Oki is more about forcing your opponent to react to your attack on wakeup rather than something they can't escape, I believe.
I mean it can refer to that, but it depends on context....The overarching term 'Oki' just refers to the mental game when one oppenent is standing and one is grounded. Or you might hear someone say "so-and-so has good oki" meaning they have good wakeup options or options for when they are facing someone who is waking up
 

roosTakk

Chode Juggler
That move is so BS lol. It hardly ever misses I've noticed. Fr33 reset.

Ah got it. I know I tend to snub a lot of wake-ups with Batman for some reason. It still shows up, but I always seem to have the frame advantage.
some would say this game is kinda backwards because the wake-ups are so strong they can give the grounded opponent the advantage (or free wakeup), whereas in a lot of other fighting games, being knocked down usually leaves you at a disadvantage, and you have to make a good read to get up without taking any damage.
 

RelentlessOhio

Divekick x 1000
Okay so it's a much more general term than I thought. I mean every good tournament character has one good wake-up or ability to stuff a wake-up. Hell Batman's b23 stuffs a lot of wake-ups, except for the ones that are below average on startup frames. Can't think of any specific examples, but I understand. At least I won't be clueless when I hear it.
 

Sao87

@thedigitaldojo
OTG refers to being able to hit or force someone to wake up blocked when they're in a fallen animation. (On the ground)

Oki is some stupid Japanese name (Okizeme?) that refers to putting people in a 50/50 situation after something has happened. For example Batgirls 111 into either low/overhead, the have to guess. In SF Oki could be Zangief jumping in and command grabbing or some form of anti-air in prediction that they will try to jump the throw.
 

RelentlessOhio

Divekick x 1000
Well I still don't know if each individual situation is OTG or not, but at least when I see and hear it, I know what it means.

Would Superman's ground laser be OTG? I mean you have to wake up blocking basically or you get hit. I don't know haha. Never thought about this tech. Or Aquaman's FTD on wake up?
 

Vulcan Hades

Champion
Well I still don't know if each individual situation is OTG or not, but at least when I see and hear it, I know what it means.

Would Superman's ground laser be OTG? I mean you have to wake up blocking basically or you get hit. I don't know haha. Never thought about this tech. Or Aquaman's FTD on wake up?
In NRS games OTGs are usually a glitch. It means you either hit them off the ground or force them to block off the ground without any possibility of waking up with anything.

Again, this is not really supposed to happen (it's not a universal or intended mechanic). When you knock someone down normally, they get up and can wake up attack or back dash etc. An OTG completely denies your wake up options just like a standing reset does.

Your examples (Aquaman FTD and Superman lasers) are "meaties". Throwing a projectile as they wake up that they have to block or reversal through isn't an OTG because they still have their wake up. Although a projectile or interactable can still hit OTG (like Smoke's OTG smoke bomb or some interactable setups that prevent you from waking up).
 
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OTG refers to being able to hit or force someone to wake up blocked when they're in a fallen animation. (On the ground)

Oki is some stupid Japanese name (Okizeme?) that refers to putting people in a 50/50 situation after something has happened. For example Batgirls 111 into either low/overhead, the have to guess. In SF Oki could be Zangief jumping in and command grabbing or some form of anti-air in prediction that they will try to jump the throw.
Incorrect. Oki refers to the wakeup game. When your opponent is down, and finding ways to damage them again, put them in setups, pressure etc.
 

RelentlessOhio

Divekick x 1000
Well then the only true OTG I can think of is Superman's ground dive. I mean if I'm wrong correct me. I can think of moves that have to be blocked on wake-up. But the ground dive is the only one I can think of that hits even while completely down. Idk if Sinestro's meteor does, barely played him.

So this kind of doesn't apply to me when I play. I mainly use GL and Batman. Never noticed any weird knockdown resets.
 

Vulcan Hades

Champion
Incorrect. Oki refers to the wakeup game. When your opponent is down, and finding ways to damage them again, put them in setups, pressure etc.
Yes and no. A simple way to think about it is:

Wake up = when you are waking up
Okizeme = when they are waking up

When people say a character has a strong wake up game it usually means they have great wake up attacks or escape options to ass out.

When they say a character has a good oki game it means they have good mixups, meaties, bait or safe jump setups to pressure people after a knockdown.
 
Yes and no. A simple way to think about it is:

Wake up = when you are waking up
Okizeme = when they are waking up

When people say a character has a strong wake up game it usually means they have great wake up attacks or escape options to ass out.

When they say a character has a good oki game it means they have good mixups, meaties, bait or safe jump setups to pressure people after a knockdown.
In a nutshell:

Sabrewulf

Sabrewulf

:DOGE
 

roosTakk

Chode Juggler
Well then the only true OTG I can think of is Superman's ground dive. I mean if I'm wrong correct me. I can think of moves that have to be blocked on wake-up. But the ground dive is the only one I can think of that hits even while completely down. Idk if Sinestro's meteor does, barely played him.

So this kind of doesn't apply to me when I play. I mainly use GL and Batman. Never noticed any weird knockdown resets.
An OTG basically robs your opponent of their wake up and you force them to stand so you can continue your combo/pressure/setups..In NRS games its basically just a move that will hit the opponent like they are standing, when they are grounded, and will stand them up

MMH has an OTG if he does b1 with trait after MG. Cyrax had one in MK9 where if he did 33~xx after a b2 it forces the opponent off the ground into block pressure, or if they try to wake up it will combo. Those are the only two characters I play but there are more with other characters.
 

Vulcan Hades

Champion
While we're on scrub questions, can someone thoroughly exsplain what fuzzy guarding is.

How to do it
What you can do it against

Thanks
Fuzzy guarding is one of those weird terms that split into different meanings over time.

Around here you'll hear people say things like: "That mixup isn't that good, you can just fuzzy guard it." Which means you can start blocking low then stand up (or vice versa) and you will always block everything because their low options always comes first and the overhead options are much slower and reactable. So a mixup/string that you can fuzzy guard (6f low or 22f overhead) is a lot less scary than a string that has a 18f low or a 18f overhead in it.

However in Capcom community they use the term "fuzzy guard" to talk about instant overheads. Like MMH's or Scorpion's instant air J1, if Injustice was a Capcom game people would say that's a fuzzy guard setup. But it's not just a quick instant air overhead. To be a true fuzzyguard you need to be able to hit them even if they attempt to crouch block (the defending player retains a standing hurtbox despite being in a crouch state).
 
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