AK L0rdoftheFLY
I hatelove this game
The power of counter pokes
I used to think NW was original because he has a 10 frame advantage off of d3. Then I started looking and realizing that's not true.
I put this information together because I believe this is a very over looked area of general gameplay. This is also the reason I get frustrated with online. Counter pokes are essential at the highest level and can turn pressure around in the blink of an eye. The frames to counter poke are tight and timing is essential. This data will give everyone an idea of what their character can do.
I chose d3 because it is the best counter poke option. D1 can work if it's a race to hit first but usually d1 on block is -13 and on hit doesn't grant enough advantage to establish an offense. Not to say they shouldn't be used but d3 is usually better when specifically talking about counter poking. Online counter poking is about at consistent as AA so just another reason why online shouldn't be considered high level play.
For an example as nw I use f312 which is 0 on block. My opponent with a 6 frame d 1 usually pokes first. I know this, block their d1, and counter poke in their -13 frames putting me at +10 if they are holding down and giving me free f3 pressure. d3 is MY counter poke of choice.
Skarlet gets a free f4 check and b1 check if a d3 counter poke hits.
Cage gets a free f3 if d3 hits also.
d3 stand or crouch advantage operates like this: they get +10 on hit on a CROUCHING opponent but only +3 on a STANDING opponent. (varies based on individual character data)
This is important for the following reason.
When in vulnerable frames from a blocked poke, although they are in an animation that is crouched, the game engine considers their stand/crouch state based on whether or not they are holding "down" at that particular instance of hit connection. In other words, the input from the controller is what dictates which state they are in: standing or crouching.
For example, if you were to block someone's d1 and punish with d3, you're not guaranteed to be at +10. That depends on whether they HELD "down" after d1 or just tapped it. If they just tapped it, you will hit them in what the game engine sees as standing state and will only be +3.
If your character has a 9 frame or less special mid or low (Kabal f4, Cage f3, Liu Kang b3) you can counter poke d1's for full combo if you scout one. (thanks to KT Smith for the info)
Let's evolve the gameplay and stop applying mindless pressure. This is the knowledge that separates the mid tier from the high tier players.
The number represents advantage on CROUCH hit and the second number is advantage when blocked
Every d3 is 7 frames unless otherwise noted.
Scorpian -6, -7
Sub zero +9 -8
Reptile +11 -6 (8 frame startup)
Ermac +5 -11
Noob +10 -7
Smoke +10 -7
Rain +5 -12
Mileena +9 -8
Kitana +10 -7
Jade +10 -7
Skarlet +10 -7
Sektor +9 -8
Cyrax +8 -9 (9 frame start up)
Cyber sub +7 -10 (6 frame start up)
kenshi +10 -7
Freddy (no data available)
Sindel +3 -7
Sonya +8 -9 (8 frame start up)
Jax (data not available)
Cage +3 -7
Stryker (data not available)
Luis Kang +10 -7
Kung Lao +10 -7 (9 frame start up)
Kano +10 -7
Nightwolf +10 -7
Kabal +10 -7
Baraka +2 -8 (6 frame start up)
Shang +3 -7
Quan Chi +10 -7
Raiden +8 -9
Sheeva +10 -7
Thanks to Somberness for the data. when he finishes all the characters I will update thread.
I will put d1 data together soon but it is all available in each thread...it just takes forever to navigate through them all.
how to punish d1 thread
I used to think NW was original because he has a 10 frame advantage off of d3. Then I started looking and realizing that's not true.
I put this information together because I believe this is a very over looked area of general gameplay. This is also the reason I get frustrated with online. Counter pokes are essential at the highest level and can turn pressure around in the blink of an eye. The frames to counter poke are tight and timing is essential. This data will give everyone an idea of what their character can do.
I chose d3 because it is the best counter poke option. D1 can work if it's a race to hit first but usually d1 on block is -13 and on hit doesn't grant enough advantage to establish an offense. Not to say they shouldn't be used but d3 is usually better when specifically talking about counter poking. Online counter poking is about at consistent as AA so just another reason why online shouldn't be considered high level play.
For an example as nw I use f312 which is 0 on block. My opponent with a 6 frame d 1 usually pokes first. I know this, block their d1, and counter poke in their -13 frames putting me at +10 if they are holding down and giving me free f3 pressure. d3 is MY counter poke of choice.
Skarlet gets a free f4 check and b1 check if a d3 counter poke hits.
Cage gets a free f3 if d3 hits also.
d3 stand or crouch advantage operates like this: they get +10 on hit on a CROUCHING opponent but only +3 on a STANDING opponent. (varies based on individual character data)
This is important for the following reason.
When in vulnerable frames from a blocked poke, although they are in an animation that is crouched, the game engine considers their stand/crouch state based on whether or not they are holding "down" at that particular instance of hit connection. In other words, the input from the controller is what dictates which state they are in: standing or crouching.
For example, if you were to block someone's d1 and punish with d3, you're not guaranteed to be at +10. That depends on whether they HELD "down" after d1 or just tapped it. If they just tapped it, you will hit them in what the game engine sees as standing state and will only be +3.
If your character has a 9 frame or less special mid or low (Kabal f4, Cage f3, Liu Kang b3) you can counter poke d1's for full combo if you scout one. (thanks to KT Smith for the info)
Let's evolve the gameplay and stop applying mindless pressure. This is the knowledge that separates the mid tier from the high tier players.
The number represents advantage on CROUCH hit and the second number is advantage when blocked
Every d3 is 7 frames unless otherwise noted.
Scorpian -6, -7
Sub zero +9 -8
Reptile +11 -6 (8 frame startup)
Ermac +5 -11
Noob +10 -7
Smoke +10 -7
Rain +5 -12
Mileena +9 -8
Kitana +10 -7
Jade +10 -7
Skarlet +10 -7
Sektor +9 -8
Cyrax +8 -9 (9 frame start up)
Cyber sub +7 -10 (6 frame start up)
kenshi +10 -7
Freddy (no data available)
Sindel +3 -7
Sonya +8 -9 (8 frame start up)
Jax (data not available)
Cage +3 -7
Stryker (data not available)
Luis Kang +10 -7
Kung Lao +10 -7 (9 frame start up)
Kano +10 -7
Nightwolf +10 -7
Kabal +10 -7
Baraka +2 -8 (6 frame start up)
Shang +3 -7
Quan Chi +10 -7
Raiden +8 -9
Sheeva +10 -7
Thanks to Somberness for the data. when he finishes all the characters I will update thread.
I will put d1 data together soon but it is all available in each thread...it just takes forever to navigate through them all.
how to punish d1 thread