Johnny2d
Xbl: Johnny2Die
***Disclaimer. These are some things I think can be nasty. Some of them are tricks that should only be used once in a blue moon, however, they are tools that Skarlet can use. Some people will say, 'Skarlet player need to focus on fundamentals!!!' and I agree, however these are a couple weapons she can use in the right situations.
This first video is an expansion on Eddy's b113 corner reset. I think this might be a reason to use the b113 reset sometimes in the corner rather than 112. Ending in 112 is great, we know the advantages, but ending in b113 gives you a couple other choices/ guesses the opponent has to make. 1 is that you just jump and down dagger which was shown in Eddy's original video. 2 however, is that you can cross them up while they are grounded. I saw this while watching TakeAChance's Jade corner video and thought why can't Skarlet have this too? So, end with b113, you can cross them up while grounded putting yourself in the corner, in a position to either just reverse their inputs or jump over them again putting them back in the corner. This video shows ending in b113 in the corner then crossing up by dashing, then jumping over them to start another guessing game, then shows just crossing over the grounded and using f4 to start a combo.
This second video shows another possibility in the corner off from the same combo. I have been thinking about what makes Skarlet unique, and one of the things is that she can cancel the dagger into a jump where she can use another dagger. Big deal, we all know this. Well, people might not expect you to use the first dagger to end a combo, then the jump cancel then down dagger to OTG...
This looks like a dropped combo at first but ends up placing Skarlet in perfect footsies space. She is so far away that it looks like a d4 will whiff but it hits. This is a great range for Skarlet. This spacing, plus the trickery that sets this up makes this interesting.
This next video is a ghetto reset that I use that I find really useful. This is in part inspired by something I used to do with Jade when I played her using 34 shadow kick to whiff underneath them, then use u3 or just jump cross them to make them whiff their inputs to setup another opportunity. This is also inspired by Reptiles empty dashes across you while you lay down. Skarlet gets some free cross ups while they lay down after certain situations. After b11f4 hits, she can dash then 2 red dash, which crosses under them, then she can cross over them while they lay there reversing their inputs again,if you want, you still have enough time to cross up again by jumping over them for a jip attempt. This is mind fuckery and you can cross them 3 times, or 2 times, or 1, or whatever you like. Here is my go to for this situation... This is not something you should use all the time all over the place, however, it is a nasty lil son of a bitch that can get you a nice ghetto reset. I hit people with this and I'm not sure they even know they are being reset, they think I've whiffed stuff.
In my video I just keep doing it over and over, we all know that won't work... but it sure is fun against someone who doesn't know what's going on. It has worked well against my best foes in certain situations.
Lastly, this is a dagger variation on the last reset. Again, thinking of what makes Skarlet unique, and what might be useful in the mind games. This is a whiffed dagger canceled into jump down dagger OTG. This is the harder of the two ghetto reset I'm sharing here. The reason this works is because it looks like you fucked up the combo, everyone and their mother will think you are free for punishment after you end the combo with a whiffed single dagger, this is a perfect time to cancel jump and OTG them. You whiff a dagger underneath them, them jump cancel and hit them OTG.
Are any of these the #1 ways to do things all the time? Probably not. Are they even safe or respectable, nope. Are they dirty, shameless, total hail Mary risks? Hell yes. Thats what makes them fun. I expect most replies to explain to me why these don't work... However, they are interesting, in the right situation. They are mind games.
This first video is an expansion on Eddy's b113 corner reset. I think this might be a reason to use the b113 reset sometimes in the corner rather than 112. Ending in 112 is great, we know the advantages, but ending in b113 gives you a couple other choices/ guesses the opponent has to make. 1 is that you just jump and down dagger which was shown in Eddy's original video. 2 however, is that you can cross them up while they are grounded. I saw this while watching TakeAChance's Jade corner video and thought why can't Skarlet have this too? So, end with b113, you can cross them up while grounded putting yourself in the corner, in a position to either just reverse their inputs or jump over them again putting them back in the corner. This video shows ending in b113 in the corner then crossing up by dashing, then jumping over them to start another guessing game, then shows just crossing over the grounded and using f4 to start a combo.
This second video shows another possibility in the corner off from the same combo. I have been thinking about what makes Skarlet unique, and one of the things is that she can cancel the dagger into a jump where she can use another dagger. Big deal, we all know this. Well, people might not expect you to use the first dagger to end a combo, then the jump cancel then down dagger to OTG...
This looks like a dropped combo at first but ends up placing Skarlet in perfect footsies space. She is so far away that it looks like a d4 will whiff but it hits. This is a great range for Skarlet. This spacing, plus the trickery that sets this up makes this interesting.
This next video is a ghetto reset that I use that I find really useful. This is in part inspired by something I used to do with Jade when I played her using 34 shadow kick to whiff underneath them, then use u3 or just jump cross them to make them whiff their inputs to setup another opportunity. This is also inspired by Reptiles empty dashes across you while you lay down. Skarlet gets some free cross ups while they lay down after certain situations. After b11f4 hits, she can dash then 2 red dash, which crosses under them, then she can cross over them while they lay there reversing their inputs again,if you want, you still have enough time to cross up again by jumping over them for a jip attempt. This is mind fuckery and you can cross them 3 times, or 2 times, or 1, or whatever you like. Here is my go to for this situation... This is not something you should use all the time all over the place, however, it is a nasty lil son of a bitch that can get you a nice ghetto reset. I hit people with this and I'm not sure they even know they are being reset, they think I've whiffed stuff.
In my video I just keep doing it over and over, we all know that won't work... but it sure is fun against someone who doesn't know what's going on. It has worked well against my best foes in certain situations.
Lastly, this is a dagger variation on the last reset. Again, thinking of what makes Skarlet unique, and what might be useful in the mind games. This is a whiffed dagger canceled into jump down dagger OTG. This is the harder of the two ghetto reset I'm sharing here. The reason this works is because it looks like you fucked up the combo, everyone and their mother will think you are free for punishment after you end the combo with a whiffed single dagger, this is a perfect time to cancel jump and OTG them. You whiff a dagger underneath them, them jump cancel and hit them OTG.
Are any of these the #1 ways to do things all the time? Probably not. Are they even safe or respectable, nope. Are they dirty, shameless, total hail Mary risks? Hell yes. Thats what makes them fun. I expect most replies to explain to me why these don't work... However, they are interesting, in the right situation. They are mind games.