RYX
BIG PUSHER
What do I do to keep somebody in the corner? I have no problem doing it after corner combos, but what do I do when they keep blocking in the first attempts? Am I able to AA them after they block an Upknee(they usually jump)? And is Portal~Upknee as a combo ender a viable setup? Does it stuff wake-ups?
As a side note since I'd rather not make two threads; if I were to upknee the very moment Kung Lao jumps(which will stuff his divekick), will I be able to recover quickly enough to punish a teleport with an uppercut or combo starter? If not, HOW do I punish him for teleporting on reaction?
Thanks.
As a side note since I'd rather not make two threads; if I were to upknee the very moment Kung Lao jumps(which will stuff his divekick), will I be able to recover quickly enough to punish a teleport with an uppercut or combo starter? If not, HOW do I punish him for teleporting on reaction?
Thanks.