MsMiharo
Kuff Bano
I posted this in the general discussion but after further testing I have some numbers to add. I didn't think this tech was that useful but aI'm rethinking it. These are numbers tested by putting the AI to auto block and different reversals (Kung Lao's spin, Reptile's slides and Goro's command grab mostly).
What you do is end a combo in ex saw (which is a HKD), lay down a close bomb and oki the hell out of them. The important part is to bait their wakeup. If they have no bar then......................................... They gotta guess.
Options:
Bear in mind ALL these options combos which can be looped back into itself for another bar. The exception is the throw which (if they don't tech it) will cost you two bars to loop into itself (tech roll, wake up EX Saw, otherwise D1 saw for meterless damage) giving you mid 20's to 30's. The timing for the meaty is really easy, just throw out the bomb, whiff a d3 and go for the meaty. This is will also crush any reversal throws attempts as well.
@scarsunseen
@JDM
@MadeOfMetal
@xxFalcon Loverxx
@PND_Mustard
Iono just tagging some people I've seen in the cyrax forum.
What you do is end a combo in ex saw (which is a HKD), lay down a close bomb and oki the hell out of them. The important part is to bait their wakeup. If they have no bar then......................................... They gotta guess.
Options:
- B3D4. This is done immediately after the bomb to create a Fun To Blockable. Whether they delay or not is irrelevant as they have to eat the low>overhead>low in quick succession either way. Armor beats this. This setup is around -8 to -9. It can be made completely safe if you go for the full string but you get no combo then.
- RC 21. This is done right after laying down a bomb on a read that they'll wake up. If you break the armor you get a full combo, if you don't you're +2 with a bomb waiting to explode which is still a very good situation. If you whiff you recover in time to 50/50 them on delayed WU.
- A slight delay into F34 (without gaps) is at worst -5. This will crush high hitting WU's.
- A meaty B1 will create a quick OH Low block and is ~-1 on block.
- A meaty B3 (to create a non-mixup mixup) is at worst -5.
- A meaty NJP (to create OH/Low in quick succession) is at least +11.
- A meaty B2 is around -7.
- Throw.
Bear in mind ALL these options combos which can be looped back into itself for another bar. The exception is the throw which (if they don't tech it) will cost you two bars to loop into itself (tech roll, wake up EX Saw, otherwise D1 saw for meterless damage) giving you mid 20's to 30's. The timing for the meaty is really easy, just throw out the bomb, whiff a d3 and go for the meaty. This is will also crush any reversal throws attempts as well.
@scarsunseen
@JDM
@MadeOfMetal
@xxFalcon Loverxx
@PND_Mustard
Iono just tagging some people I've seen in the cyrax forum.
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