Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
I know Shang is good, this is just quality of life improvement shit mostly. More options/better options/more gameplay diversity.
Universal Changes:
1: Soul Steal (BF2) morph now lasts 15 seconds meterless, 20 seconds when amplified. You should have the option to want to play around this move if you want to. if you need to remove this from Warlock and make it Spellmaster exclusive to accommodate this buff I would totally accept that.
2: 21U2UD has a weird issue in juggles where the final meteor just whiffs because it doesn't actually travel anywhere. Make it track so he has this option as a combo ender midscreen if he chooses.
3: Sorcery Rush (bf4) is now a low
4: B1D2 KB should trigger in the most literal sense when it currently doesn't. If I'm playing Warlock and anti-air somebody with S2 into Hellsparks and I can make the chop hit by itself, it should work.
Warlock:
1: Straight Skull double amplified KB should trigger if the entire three hit special is a counter hit or punish. Rewards neutral, rewards footsies, gives Warlock just that tiny bit more of threat level and I think is fair because you blow both offense bars for it. This currently does 338 if you do it with easy KB's turned on.
Spell Master:
This shit needs a borderline rework.
1: Well Of Souls (DB2) stays out if you morph with it out. This compliments the potential idea of this variation being the morphing one. If Shang manages to reach the end of his morph timer safely, he gets 20% of the health back he'd get if he wasn't morphed.
2: Screaming Soul (BF1) does 120 damage, amplified version does 160.
3: Scatter Souls (DF3) now has 13 recovery on hit, making it a corner launcher, hitting somebody with max charge Scatter Souls makes it unblockable. Amplified Scatter Souls links off of 21 and F24 only.
Soul Eater:
1: Force Lift (DB1) KB now triggers if it hits at maximum range.
2: Superkick (DB4) KB now triggers if two Superkicks are used in a combo, the KB also no longer requires you to spend a bar for the launch.
LMK what you guys think.
Universal Changes:
1: Soul Steal (BF2) morph now lasts 15 seconds meterless, 20 seconds when amplified. You should have the option to want to play around this move if you want to. if you need to remove this from Warlock and make it Spellmaster exclusive to accommodate this buff I would totally accept that.
2: 21U2UD has a weird issue in juggles where the final meteor just whiffs because it doesn't actually travel anywhere. Make it track so he has this option as a combo ender midscreen if he chooses.
3: Sorcery Rush (bf4) is now a low
4: B1D2 KB should trigger in the most literal sense when it currently doesn't. If I'm playing Warlock and anti-air somebody with S2 into Hellsparks and I can make the chop hit by itself, it should work.
Warlock:
1: Straight Skull double amplified KB should trigger if the entire three hit special is a counter hit or punish. Rewards neutral, rewards footsies, gives Warlock just that tiny bit more of threat level and I think is fair because you blow both offense bars for it. This currently does 338 if you do it with easy KB's turned on.
Spell Master:
This shit needs a borderline rework.
1: Well Of Souls (DB2) stays out if you morph with it out. This compliments the potential idea of this variation being the morphing one. If Shang manages to reach the end of his morph timer safely, he gets 20% of the health back he'd get if he wasn't morphed.
2: Screaming Soul (BF1) does 120 damage, amplified version does 160.
3: Scatter Souls (DF3) now has 13 recovery on hit, making it a corner launcher, hitting somebody with max charge Scatter Souls makes it unblockable. Amplified Scatter Souls links off of 21 and F24 only.
Soul Eater:
1: Force Lift (DB1) KB now triggers if it hits at maximum range.
2: Superkick (DB4) KB now triggers if two Superkicks are used in a combo, the KB also no longer requires you to spend a bar for the launch.
LMK what you guys think.