Sub's 2 is 9 frames just like Smoke so he can do the same thing fyiThis pleases me. I just took on smoke as my #2 ;-)
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I know, that's why I'm happy. I got options...sortaSub's 2 is 9 frames just like Smoke so he can do the same thing fyi
Cheers ghostface. I rarely use the wiff tele set up now but i have some cool tech that i am going to post tomorrow ( have to get off now ) that's similar to what your talking about . I was testing it online today and its pretty amazing .Yo, LaR is breathing new life into the Smoke forum! Great guide dude. What's your opinion on whiffed tele - smoke towards (over grounded opponent) cross up vs whiffed tele, regular cross up? I do it for the meter/mind games.
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You can use it against KL tele 3 too, give it a shot offline, just jump and throw.Great guide. Sometimes I honestly forget he has an air throw :S
Does it beat instant 3??You can use it against KL tele 3 too, give it a shot offline, just jump and throw.
noThis seems to also punish Kabal's nomad dash, both regular and EX. Then again I'm doing it in practice mode and manually telling the AI to block so who knows if that's accurate with a real person. I am not able to test that for sure.
Does this work vs. Kung Lao regular spin?
ya, I have the same questions. We need to make a large MU specific guide for this tech alone. I freaking love it.Man, I have infinite questions about this. I wish I had somebody that could jump on with me and just practice this. But, let's say your opponent is conditioned not to perform a wakeup attack. How much disadvantage will you be if you guess wrong and smoke drift to cross them up? Will you be combo punishable, or so negative you must block their pressure, or will you be relatively even and you can try to poke your way out?
I didn't think soNot a chance