I feel like this discussion is bifurcating: 1) is normal move chip beneficial or detrimental to this particular game? 2) are NRS games technically good/deep/balanced compared to the best FGs?
To be honest, I cannot give a qualified response to 1) - I'm just not good enough at the game to tell. I can say that it sounds very odd that
zoning characters of all people would benefit from it (shouldn't
rushdown characters gain more from their strings doing damage even on block?).
Spontaneously, a game that requires chip damage on all normals to sufficiently reward offensive play sounds like it would have poor tools for opening opponents up (and MK doesn't feel that way to me) or very strong defensive/reversal options (I understand effective anti-airs are scarce but some reversals lead to a bit too much damage).
Still, if you say chip damage on normals make this game better, I'll take your word for it.
Regarding 2)...
If we were basing everything off the "respect in the top circuits", then we ought to be designing all our games off Tekken and Smash Melee.
No, we just have to design them to be as good as the best. For instance,
Arcana Heart 3 LOVE MAX!!!! strays quite far from the norm with its homing/Clash/Arcana selection systems, and IMO the
skillful implementation of these features makes it one of the most solid FGs in recent years.
I can't shake the feeling that NRS have painted themselves into a corner by combining different ideas (old and new, 2D and 3D, common and unusual, good and bad - Fatal Fury 3, anyone?) without the know-how or attention to make them work together and become more than the sum of the parts. They couldn't very well start from scratch even with MK9, but the old MK engine just wasn't the most stable of grounds to build on. Much of this is a tad tricky to explain on paper, but MKX feels "uneven" to me - especially considering the high production values and top-notch presentation.
...and that's probably all I'll say on this topic for now. After all, BlazBlue: Chronophantasma Extend and the Predator patch both arrived today! :=)