Circus
Part-Time Kano Hostage
Cheetah is a solid character who imo is somewhere near mid-tier currently in the game, but I still think that there is room for her to get a buff in the next balance patch.
If I had to give her something reasonable, these are some ideas I'd put forth:
I'm not suggesting she gets all of these at once.
Just ONE of these would be beneficial.
Increased pushback on hit and block on 112
and/or
Increased pushback on hit and block on B11
and/or
Increased pushback on hit and block on 22
Having increased pushback on one of these strings will make it so there will be a reasonable and escapable mindgame afterward because you could short-ranged pounce them, pounce way past them and bait a reaction so you could dive, or go for the MBpounce-drop for some small damage. This already works against the taller members of the cast, but it'd be nice if it worked on the ENTIRE cast
Increased damage on MBpounce-drop
The move I'm referring to is D+MB while in pounce. At the moment is does around 133damage which is ok, but Cheetah is very meter dependent and it'd be useful if she got a bit more damage from an option that is full combo punishable if they read it
What do you guys think?
For reference, here's where I'd have Cheetah's matchups atm for anyone wondering btw:
If I had to give her something reasonable, these are some ideas I'd put forth:
I'm not suggesting she gets all of these at once.
Just ONE of these would be beneficial.
Increased pushback on hit and block on 112
and/or
Increased pushback on hit and block on B11
and/or
Increased pushback on hit and block on 22
Having increased pushback on one of these strings will make it so there will be a reasonable and escapable mindgame afterward because you could short-ranged pounce them, pounce way past them and bait a reaction so you could dive, or go for the MBpounce-drop for some small damage. This already works against the taller members of the cast, but it'd be nice if it worked on the ENTIRE cast
Increased damage on MBpounce-drop
The move I'm referring to is D+MB while in pounce. At the moment is does around 133damage which is ok, but Cheetah is very meter dependent and it'd be useful if she got a bit more damage from an option that is full combo punishable if they read it
What do you guys think?
For reference, here's where I'd have Cheetah's matchups atm for anyone wondering btw:
Cheetah Living Matchup Chart
(Disclaimer: 4/6s are still VERY winnable)
Losing: 11
Batman 2/8 (his backdash recovers fast, his MBBatrangs and MBUprangs stop everything cold on reaction in combination with his trait, and he could get free safe pressure anytime he wants because he builds all the meter in the world while you starve for it. Even bad Batman players will give a good Cheetah a decently hard time but it's a Batman that knows his options in the matchup 100% that will make it feel unwinnable)
Atrocitus 4/6 (he could zone out with breathe and backdashes until he gets cat)
Harley Quinn 4/6 (Harley's J2 is like cancer in jump-in form. It stuffs so many of Cheetah's options)
Superman 4/6 (amazing wakeup options. low profiling F23 is key. not as bad as people say)
Aquaman 4/6 (also not as bad as people say, but he definitely has more options to counter her)
Joker 4/6 (for the same reason he beats Batman. this character is VERY underrated in some MUs)
Green Arrow 4/6
Brainiac 4/6
Wonderwoman 4/6
Darkseid 4/6
Black Adam 4/6
Winning: 8
Cyborg 6/4
Poison Ivy 6/4
The Flash 6/4
Black Canary 6/4
Green Lantern 6/4
Bane 6/4
Gorilla Grodd 6/4
Swamp Thing 6/4
Even: 10
Red Hood 5/5
Robin 5/5
Scarecrow 5/5
Captain Cold 5/5
Firestorm 5/5
Catwoman 5/5
Supergirl 5/5
Fate 5/5
Deadshot 5/5
Blue Beetle 5/5