TheChad_87
Bad Reputation
So, We've been constructing a Strengths and Weaknesses list for each character for the Community Driven FAQ, and I thought it might be good to have this info here on the board as well.
Feel free to give feedback for missing characters or to dispute anything listed for those that do have info. I will keep the OP updated
I just want the lists to be accurate. Thanks guys!
Also, just a side note: I realize a lot of these are just plain wrong. It was just kinda thrown together. That's why I came here for feedback. I think this is a good list to have for the community, and know that there's no ego attached to it for me. If you feel something is incorrect, speak up. I'm not here to argue points, just to collect data.
Baraka
Cyber Sub-Zero
Cyrax
Ermac
Jade
Jax
Johnny Cage
Kabal
Feel free to give feedback for missing characters or to dispute anything listed for those that do have info. I will keep the OP updated
I just want the lists to be accurate. Thanks guys!
Also, just a side note: I realize a lot of these are just plain wrong. It was just kinda thrown together. That's why I came here for feedback. I think this is a good list to have for the community, and know that there's no ego attached to it for me. If you feel something is incorrect, speak up. I'm not here to argue points, just to collect data.
Baraka
Strengths
- Can cancel almost any normal into special
- Difficult to zone effectively if he has meter
- Low and Overhead combo starters
- Great special attacks with large hitboxes
- Solid air control
- Solid footsies
Weaknesses
- Easily zoned without meter
- Average damage output
- Mostly slow normals
- Slow movement
- Attacks are highly punishable on block
- Very poor zoning
- Can cancel almost any normal into special
- Difficult to zone effectively if he has meter
- Low and Overhead combo starters
- Great special attacks with large hitboxes
- Solid air control
- Solid footsies
Weaknesses
- Easily zoned without meter
- Average damage output
- Mostly slow normals
- Slow movement
- Attacks are highly punishable on block
- Very poor zoning
Cyber Sub-Zero
Strengths
- Excellent mix-up
- Very fast movement
- Great pressure game
- Parry grants pressure escape
- Solid anti-zoning tactics
Weaknesses
- Average damage output
- Weak footsies
- Slow normals
- Poor zoning
- Teleport is very unsafe
- Excellent mix-up
- Very fast movement
- Great pressure game
- Parry grants pressure escape
- Solid anti-zoning tactics
Weaknesses
- Average damage output
- Weak footsies
- Slow normals
- Poor zoning
- Teleport is very unsafe
Cyrax
Strengths
- Most damaging combos in the game
- Long, elaborate combos which force breaker use
- Command throw leading to safe jump
- Largest capture hitbox in the entire game
- Unblockable bombs
- Meter draining special
- Solid footsies
Weaknesses
- Weak against zoning
- Weak wake-up options
- Lacks a low hitting combo starter
- Teleport is very unsafe
- Most damaging combos in the game
- Long, elaborate combos which force breaker use
- Command throw leading to safe jump
- Largest capture hitbox in the entire game
- Unblockable bombs
- Meter draining special
- Solid footsies
Weaknesses
- Weak against zoning
- Weak wake-up options
- Lacks a low hitting combo starter
- Teleport is very unsafe
Ermac
Strengths
-
Weaknesses
-
-
Weaknesses
-
Jade
Strengths
- Flash grants projectile immunity
- EN Glow grants super armor to any attack as well as removing blockstun and knockdown
- Great control of spacing
- Strong corner game
Weaknesses
- Steep learning curve/Technically challenging
- Specials have a good deal of cooldown
- Most strings are unsafe
- Slow normals
- Slow projectiles
- Flash grants projectile immunity
- EN Glow grants super armor to any attack as well as removing blockstun and knockdown
- Great control of spacing
- Strong corner game
Weaknesses
- Steep learning curve/Technically challenging
- Specials have a good deal of cooldown
- Most strings are unsafe
- Slow normals
- Slow projectiles
Jax
Strengths
- Excellent mix-up game
- Great enhanced specials
- Highest damage X-Ray in the game
- Builds meter quickly
- Devastating corner game
- Fastest uppercut in the game
- Difficult to zone effectively if he has meter
Weaknesses
- Easily zoned without meter
- Average damage output
- Excellent mix-up game
- Great enhanced specials
- Highest damage X-Ray in the game
- Builds meter quickly
- Devastating corner game
- Fastest uppercut in the game
- Difficult to zone effectively if he has meter
Weaknesses
- Easily zoned without meter
- Average damage output
Johnny Cage
Strengths
- Amazing pressure game
- Excellent frame trap capability
- Builds meter quickly
- Deals a great deal of chip damage
- Game-changing X-Ray
- Very fast normals
- Fastest uppercut in the game
- Standing reset
Weaknesses
- Poor zoning
- No low combo starter
- Weak against zoning
- Amazing pressure game
- Excellent frame trap capability
- Builds meter quickly
- Deals a great deal of chip damage
- Game-changing X-Ray
- Very fast normals
- Fastest uppercut in the game
- Standing reset
Weaknesses
- Poor zoning
- No low combo starter
- Weak against zoning
Kabal
Strengths
- Amazing zoning
- Builds meter quickly
- Great mix-up options
- Outstanding pressure game
- Strong corner game
- Standing reset
- Has a capture
Weaknesses
- Steep learning curve/Technically challenging
- Slow normals
- Needs meter to escape pressure
- Amazing zoning
- Builds meter quickly
- Great mix-up options
- Outstanding pressure game
- Strong corner game
- Standing reset
- Has a capture
Weaknesses
- Steep learning curve/Technically challenging
- Slow normals
- Needs meter to escape pressure