ll Nooby ll
To Live is to Die
I started to notice that some characters have different push back animations which can push them further away from Doomsday depending on the character. I was interested in this and decided to make a list of normals that still hit the character after a blocked 33. And whether or not you can do another 33 after the first one.
This is subject to change as there are some variables I still need to test for. Such as how a few characters (notably Joker) can cancel the blockstun animation by moving or pressing an attack button. And there's different pushback depending whether they are crouching or standing when blocking 33.
Also for all characters EXCEPT Lobo and Bane. Characters can still get away from a standing 1 by ducking since it a high.
Flash:
Nothing
Nightwing (Escrima):
1, D1, D3
Nightwing (Staff):
Nothing
Batman:
D1, D3
Lobo:
1 (jails if 33 is blocked standing), 2, 3 (can loop 33 for infinity), D1, D2, D3
Joker:
1, 2, 3 (the 3 is max ranged, but can loop for infinity), D1, D2, D3
Harley Quinn:
1, 2, D1, D3
Solomon Grundy:
D1, D3
Cyborg:
1, 2, 3 (can loop 33 for a second time), D1, D3
After 2nd 33: D1, D3
Green Arrow:
1, D1, D3
Superman:
D3
Martian Manhunter:
1, 2, 3 (can loop 33 for a second time), D1, D2, D3
After 2nd 33: D3
Zod:
1, 2, 3, D1, D2, D3
Lex Luthor:
1, D1, D3
Catwoman:
3 (33 whiffs though), D1, D3
Deathstroke:
Nothing
Raven:
1, 2, 3 (can loop 33 for a second time), D1, D3
After 2nd 33: Nothing
Aquaman:
D1, D3
Wonderwoman (Lasso):
1, D1, D3
Wonderwoman (Sword):
Same as Lasso, but timing seems tighter.
Scorpion:
1, D1, D3
Zatanna:
Nothing
Ares:
Nothing
Killer Frost:
1, 2, 3 (can loop 33 for infinity), D1, D2, D3
Doomsday:
Nothing
Hawkgirl:
1, 2, 3 (can loop for a total of four times), D1, D2, D3
After 2nd 33: 1, 2, 3, D1, D2, D3
After 3rd 33: 1, 2, 3, D1, D3
After 4th 33: 1, D1, D3
Shazam:
1, D1, D3
Green Lantern:
Nothing
Batgirl:
Nothing
Sinestro:
3 (33 whiffs though), D3
Black Adam:
Nothing
Bane:
1 (jails if 33 is blocked standing), 2, 3 (can loop 33 for a total of three times), D1, D2, D3
After 2nd 33: 1 (doesn't jail), 2, 3, D1, D2, D3
After 3rd 33: 1 (doesn't jail), 2, D3
This is subject to change as there are some variables I still need to test for. Such as how a few characters (notably Joker) can cancel the blockstun animation by moving or pressing an attack button. And there's different pushback depending whether they are crouching or standing when blocking 33.
Also for all characters EXCEPT Lobo and Bane. Characters can still get away from a standing 1 by ducking since it a high.
Flash:
Nothing
Nightwing (Escrima):
1, D1, D3
Nightwing (Staff):
Nothing
Batman:
D1, D3
Lobo:
1 (jails if 33 is blocked standing), 2, 3 (can loop 33 for infinity), D1, D2, D3
Joker:
1, 2, 3 (the 3 is max ranged, but can loop for infinity), D1, D2, D3
Harley Quinn:
1, 2, D1, D3
Solomon Grundy:
D1, D3
Cyborg:
1, 2, 3 (can loop 33 for a second time), D1, D3
After 2nd 33: D1, D3
Green Arrow:
1, D1, D3
Superman:
D3
Martian Manhunter:
1, 2, 3 (can loop 33 for a second time), D1, D2, D3
After 2nd 33: D3
Zod:
1, 2, 3, D1, D2, D3
Lex Luthor:
1, D1, D3
Catwoman:
3 (33 whiffs though), D1, D3
Deathstroke:
Nothing
Raven:
1, 2, 3 (can loop 33 for a second time), D1, D3
After 2nd 33: Nothing
Aquaman:
D1, D3
Wonderwoman (Lasso):
1, D1, D3
Wonderwoman (Sword):
Same as Lasso, but timing seems tighter.
Scorpion:
1, D1, D3
Zatanna:
Nothing
Ares:
Nothing
Killer Frost:
1, 2, 3 (can loop 33 for infinity), D1, D2, D3
Doomsday:
Nothing
Hawkgirl:
1, 2, 3 (can loop for a total of four times), D1, D2, D3
After 2nd 33: 1, 2, 3, D1, D2, D3
After 3rd 33: 1, 2, 3, D1, D3
After 4th 33: 1, D1, D3
Shazam:
1, D1, D3
Green Lantern:
Nothing
Batgirl:
Nothing
Sinestro:
3 (33 whiffs though), D3
Black Adam:
Nothing
Bane:
1 (jails if 33 is blocked standing), 2, 3 (can loop 33 for a total of three times), D1, D2, D3
After 2nd 33: 1 (doesn't jail), 2, 3, D1, D2, D3
After 3rd 33: 1 (doesn't jail), 2, D3