Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
DISCLAIMER:
On a regular basis I talk to an assload of Top FGC players about this and again Ill be the sacrificial lamb here and take the heat for something many WILL NOT, CAN NOT or will ever speak about pubicily. So prepare to blow me up........ Go!
Its a bit insane to me how some of the character's powers/traits in this game are completely unbalanced.
Now I know some people may jump in here and say "Dude Pig STFU game has been out for like 2 and a half hours we dont know anything about this game yet" But No I do know what Im talking about because it doesnt take 3 years to realize something so blatently obvious
You have characters in this game like Doomsday that has no issues getting in with a Power that defies all logic and increases an already existing strength.
This is Alright? Well Yes and No
Wellm For such dominant Traits in this game I feel they should be only active if you have to charge them?
Frost Power Charge makes sense
Sinestro Power Charge Makes sense
^^^These make sense because when these characters have them active they become even more dominante. Their traits/powers by design strengthen their design and therefor WORKING for it makes sense
Flash
One of the most BALANCED traits imo in this whole game is Flash's Power
He is forced by DESIGN and the way the game is configured right now that he is not EVER able to use it successfully in braindead situations. Flash has to think because he cannot block when Power is active so it's best used on reaction to a whiff, punish, when an opponent jumps or off that move where he power slams or d2.
Deathstroke
I feel Deathstroke's is FINE, why? Because he has to sort of work for it by spacing and gunning you out and use it in a situation where he can't be knocked out of it because it does have a long ass start up.
Green Lantern:
Probably MY PERSONAL FAVORITE of what it means to be balanced. You took a "power" and when activated boosts your characters moves given them new abilities. This is neat and imo not OP
Raven - Awesome trait
Example are Trait/Powers that are not balanced or correct IMO:
Doomsday can get his all day (3 times a round avg) and it defies all wakeups, armor attacks, etc etc and he never has to work for it at all. Sure it has start up frames but those are a joke.
Batman's Bats currently are not balanced imo. He should take a page out of the Flash Handbook and have either his cooldown or some added attributes to where he cant have a Bat Swarm Party all day. And I know some Batman mains (not CURBOLICOUS who is extremely honest and admits this left and right) will whine and bitch about this post but im sorry you have every possible FT in the book you could need not to mention damage. Im sorry that the idea of only being able to activate bats when you have 3 bats charged ruins your sleep at night but id say join the rest of us who dont have this luxary nor your tools or damage. At least Curbo doesnt need it
Bane's Venom NEEDS TO NOT BE HIT out of parries. Why the hell would you give this character apparent super armor that defied by Batman, Joker, Frost Parry moves??? How great or "POWERFUL" is this power? That shit sucks. This character is definitely not going anywhere fast just yet.
Joker - The above leads me to a major problem. How come JOKER has this supposedly god given talent to PARRY when characters like batman and frost do it for free in terms of its just an every day special for them. "BUT PIG JOKER GETS REALLY FAST NOW WITH HIS" Yea which brings me to my next point, it last for like 4 secs which in this game's walk speed and dash properties is instant. The HaH-HaHs need to stay the whole round, till clashed or till Supered possibly. Something should be adjusted on this.
Black Adam - I honestly don't have an opinion on him yet as for his trait goes. I mean he does get a 23% throw with it and hella damage and guarenteed way to finish opponent in chip but ehh his trait im not convinced yet is broke.
Lex Power/Trait - Only because its ONLY 1 hit of armor i feel its fine, I mean shit look at Doomsday he has about 7 secs of Armor although he takes damage id trade his power/trait for anything.
Grundy - Command grab that cant be ducked and can be MB for armor
Superman - I think its good, smart and the only thing Id say is it needs more Cooldown factor time. I think Superman is an elite character though in this game and should have to Charge that bar rather than wait for it to magically refill.
Aquaman - Should have more cooldown
Catwoman - ***I know nothing about this character***
Shazam - ***Same as Catwoman***
Harley - No comment cause i think overall its just not good. My recommendations would go to deaf ears on this one.
Cyborg - Its sort of a joke, who even uses it? It would be better if it worked like Harley's life regen and could move while regen his 12% or whatever Harley gets
N/A Power/Traits:
Arrow
Lobo
WW
NW
etc
Discuss. Although I talk to all the communities favorite players,Most intellectual and strongest minds Im probably the bad guy here and wrong because I dont mind expressing my true feelings.
On a regular basis I talk to an assload of Top FGC players about this and again Ill be the sacrificial lamb here and take the heat for something many WILL NOT, CAN NOT or will ever speak about pubicily. So prepare to blow me up........ Go!
Its a bit insane to me how some of the character's powers/traits in this game are completely unbalanced.
Now I know some people may jump in here and say "Dude Pig STFU game has been out for like 2 and a half hours we dont know anything about this game yet" But No I do know what Im talking about because it doesnt take 3 years to realize something so blatently obvious
You have characters in this game like Doomsday that has no issues getting in with a Power that defies all logic and increases an already existing strength.
This is Alright? Well Yes and No
Wellm For such dominant Traits in this game I feel they should be only active if you have to charge them?
Frost Power Charge makes sense
Sinestro Power Charge Makes sense
^^^These make sense because when these characters have them active they become even more dominante. Their traits/powers by design strengthen their design and therefor WORKING for it makes sense
Flash
One of the most BALANCED traits imo in this whole game is Flash's Power
He is forced by DESIGN and the way the game is configured right now that he is not EVER able to use it successfully in braindead situations. Flash has to think because he cannot block when Power is active so it's best used on reaction to a whiff, punish, when an opponent jumps or off that move where he power slams or d2.
Deathstroke
I feel Deathstroke's is FINE, why? Because he has to sort of work for it by spacing and gunning you out and use it in a situation where he can't be knocked out of it because it does have a long ass start up.
Green Lantern:
Probably MY PERSONAL FAVORITE of what it means to be balanced. You took a "power" and when activated boosts your characters moves given them new abilities. This is neat and imo not OP
Raven - Awesome trait
Example are Trait/Powers that are not balanced or correct IMO:
Doomsday can get his all day (3 times a round avg) and it defies all wakeups, armor attacks, etc etc and he never has to work for it at all. Sure it has start up frames but those are a joke.
Batman's Bats currently are not balanced imo. He should take a page out of the Flash Handbook and have either his cooldown or some added attributes to where he cant have a Bat Swarm Party all day. And I know some Batman mains (not CURBOLICOUS who is extremely honest and admits this left and right) will whine and bitch about this post but im sorry you have every possible FT in the book you could need not to mention damage. Im sorry that the idea of only being able to activate bats when you have 3 bats charged ruins your sleep at night but id say join the rest of us who dont have this luxary nor your tools or damage. At least Curbo doesnt need it
Bane's Venom NEEDS TO NOT BE HIT out of parries. Why the hell would you give this character apparent super armor that defied by Batman, Joker, Frost Parry moves??? How great or "POWERFUL" is this power? That shit sucks. This character is definitely not going anywhere fast just yet.
Joker - The above leads me to a major problem. How come JOKER has this supposedly god given talent to PARRY when characters like batman and frost do it for free in terms of its just an every day special for them. "BUT PIG JOKER GETS REALLY FAST NOW WITH HIS" Yea which brings me to my next point, it last for like 4 secs which in this game's walk speed and dash properties is instant. The HaH-HaHs need to stay the whole round, till clashed or till Supered possibly. Something should be adjusted on this.
Black Adam - I honestly don't have an opinion on him yet as for his trait goes. I mean he does get a 23% throw with it and hella damage and guarenteed way to finish opponent in chip but ehh his trait im not convinced yet is broke.
Lex Power/Trait - Only because its ONLY 1 hit of armor i feel its fine, I mean shit look at Doomsday he has about 7 secs of Armor although he takes damage id trade his power/trait for anything.
Grundy - Command grab that cant be ducked and can be MB for armor
Superman - I think its good, smart and the only thing Id say is it needs more Cooldown factor time. I think Superman is an elite character though in this game and should have to Charge that bar rather than wait for it to magically refill.
Aquaman - Should have more cooldown
Catwoman - ***I know nothing about this character***
Shazam - ***Same as Catwoman***
Harley - No comment cause i think overall its just not good. My recommendations would go to deaf ears on this one.
Cyborg - Its sort of a joke, who even uses it? It would be better if it worked like Harley's life regen and could move while regen his 12% or whatever Harley gets
N/A Power/Traits:
Arrow
Lobo
WW
NW
etc
Discuss. Although I talk to all the communities favorite players,Most intellectual and strongest minds Im probably the bad guy here and wrong because I dont mind expressing my true feelings.