The Celebrity
Professional Googler
I was thinking about this for awhile, and I think it was something really worth exploring.
Everyone knows counter picking exists in this game, but something thats never really been explored (or at least I haven't seen it personally, if there's a thread on this already please close this down) is how different the game would be if variation lock wasn't a thing.
For those unfamiliar with character lock: (I'm sure everyone here knows what I'm talking about, but just in case)
If after winning a match as Sun God Kotal and you were character lock... Well fuck now they're going to bring out a day 2 Grandmaster Subzero and win because its like 7-3 for Subzero... But if you're only character locked (no variation), you now have the option to swap to War God for a MUCHH better matchup after your opponent makes his selection as GM Sub.
I see this promoting people to use the variation system how I feel it should be used, and would drive people to master matchups for their characters rather than just adding the best Zoner, Pressure and Anti-zoner characters all to their arsenal.
EDIT: The variation and character select flow would either be:
Opinions?
Everyone knows counter picking exists in this game, but something thats never really been explored (or at least I haven't seen it personally, if there's a thread on this already please close this down) is how different the game would be if variation lock wasn't a thing.
For those unfamiliar with character lock: (I'm sure everyone here knows what I'm talking about, but just in case)
- When a player wins a match in a set they are character and variation locked for the next match in the set. This means they have to pick the same character and variation next game, while their opponent can counterpick.
If after winning a match as Sun God Kotal and you were character lock... Well fuck now they're going to bring out a day 2 Grandmaster Subzero and win because its like 7-3 for Subzero... But if you're only character locked (no variation), you now have the option to swap to War God for a MUCHH better matchup after your opponent makes his selection as GM Sub.
I see this promoting people to use the variation system how I feel it should be used, and would drive people to master matchups for their characters rather than just adding the best Zoner, Pressure and Anti-zoner characters all to their arsenal.
EDIT: The variation and character select flow would either be:
- Player wins and is now character locked
- Loser selects his character
- Winner picks variation for character they won with
- Loser selects his variation
- Player wins and is now character locked
- Loser selects character + variation
- Winner picks variation for character they won with
- Much more character loyalty (which I think is a lot more awesome to watch and play).
- More diversity (it wouldn't feel as if its just tempest lao in every game)
- Better rounded characters (Mileena, Kotal, Kano, Subzero would all really like this idea)
- Quan is even more retarded than before in tournament setting
- Lao is also even more retarded than before in tournament setting
Opinions?
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