theend1114
Mortal
Alright fellow Catwoman players it's time to gather all the information we have gathered from videos, pictures, and interviews and find out what exactly we are working with when it comes to her. All moves can be referenced in the bottom 3 videos. Feel free to add any information that you know and i'll update ASAP. I saw one of these for Aquaman and I thought it was pretty well done so I'm going to follow the format. Thank you to rev0lver who made that thread.
___________________________
Move Descriptions
High Feline Evade (Down, Back + Med) - Catwoman does a back bend move that dodges high projectiles and high attacks. If she successfully dodges an attack one scratch is added to her character trait. (RVC 0:31)
Low Feline Evade ( Down, Back + Med.. Up) - Catwoman does a jump that dodges low projectiles and low attacks. Its assumed that she will get one scratch added to her character trait for a using it successfully. (RVC 1:57)
Cat Claws (Back, Foward + Light) - CW does a downward slash followed by two upward scratches. This move if used early in a juggle lifts them up for further juggling. The meter burn version adds another downward hit at the end that bounces them for juggling. (RVC 0:21 end of the combo)
Straight Whip (Down, Foward + Light) - CW uses her tail and whips forward. The move causes the opponent to slide when hit. (IAM 1:40)
Up Whip (Down, Back + Light) - CW uses her tail and whips up. Effective as an AA
Cat Stance (Down, Down) - A special stance that CW has that seems to make her hitbox smaller than crouching and has moves out of it. The only known one being her pounce grab move. (RVC 0:32)
Cat Dash (Back, Foward + Med) - A quick dash that causes a stun on the opponent and can easily be comboed in and out of. The meter burn has two slashes and can still stun after using the regular Cat Dash once before in the combo. Punishable on block.
(Cat Dash: RVC 1:25)
(EX Cat Dash: RVC 1:28)
(Cat Dash Punished: RVC 0:51)
Character Trait: CW collects scratches next to her meter as she combos her opponent more and more. The scratches go up to a maximum of 5 and at any point CW can unleash her Cat Scratch combo. The trait can be canceled into from her normals and is useful for finishing combos. If the trait is used before it reaches 5, she will do a shorter version of the combo depending on how many. (Personal thoughts: From what I've seen she earns the scratches quickly and not only gets them when she evades and combos. It seems like if she gets a counter attack on the opponent she gets a scratch as well.)
(5 scratches: RVC 1:29)
(4 scratches: IAM 0:30)
(3 scratches: IAM 7:05)
Super (Scratching Pole): CW spins around and poses than slashes in front of her. She jump kicks off the person knocking them in the air and grabs the opponent by the neck with her whip and slams them down breaking their neck. She than jumps on their neck, scratches them twice across the face and throws them with her legs. (RVC 1:58)
Throw: Leaves the opponent pretty close by, not to close though.
Foward Dash: Very quick dash that tech crouches near the end of the animation. Good for closing in. (IAM 0:16 ducks under Harleys gunshots).
Back Dash: Very evasive and quick. She ducks alot during the animation. (RVC 0:54)
__________________________________________________
Normal Moves
Back Heavy: A quick move heavy attack where Catwoman bends back first and launches forward with both legs. has tons of range and very evasive.
Back Light, Med, Med: Low, High, Low string.
Back Medium: An over head kick, bounces for combos.
Crouch Heavy: Long range tripped move.
Crouching Medium: Launching crouching kick
Crouching Light: A quick little paw move, momentum stopper.
Jumping Light: A jumping move where CW claws in the air. Can be used in combos and cross ups.
Jumping Med: CW uses her whip for this jumping move. Tons of range and can easily link into combos.
Unknown Commands
Video References
Raven Vs Catwoman (RVC)
Injustice Attract Mode (IAM)
Derrick Vs TS Nerdjosh (DVN)
_________________________________________________
Visual Movelists (Borrowed from Art Killer B Thank you! and thank you to all those who were credited. This could all possibly change by the time the game comes out.)
Catwoman:
Basic attacks:
Combo attacks:
Special moves:
Character traits:
_________________________________________________
My Thoughts
___________________________
Move Descriptions
High Feline Evade (Down, Back + Med) - Catwoman does a back bend move that dodges high projectiles and high attacks. If she successfully dodges an attack one scratch is added to her character trait. (RVC 0:31)
Low Feline Evade ( Down, Back + Med.. Up) - Catwoman does a jump that dodges low projectiles and low attacks. Its assumed that she will get one scratch added to her character trait for a using it successfully. (RVC 1:57)
Cat Claws (Back, Foward + Light) - CW does a downward slash followed by two upward scratches. This move if used early in a juggle lifts them up for further juggling. The meter burn version adds another downward hit at the end that bounces them for juggling. (RVC 0:21 end of the combo)
Straight Whip (Down, Foward + Light) - CW uses her tail and whips forward. The move causes the opponent to slide when hit. (IAM 1:40)
Up Whip (Down, Back + Light) - CW uses her tail and whips up. Effective as an AA
Cat Stance (Down, Down) - A special stance that CW has that seems to make her hitbox smaller than crouching and has moves out of it. The only known one being her pounce grab move. (RVC 0:32)
Cat Dash (Back, Foward + Med) - A quick dash that causes a stun on the opponent and can easily be comboed in and out of. The meter burn has two slashes and can still stun after using the regular Cat Dash once before in the combo. Punishable on block.
(Cat Dash: RVC 1:25)
(EX Cat Dash: RVC 1:28)
(Cat Dash Punished: RVC 0:51)
Character Trait: CW collects scratches next to her meter as she combos her opponent more and more. The scratches go up to a maximum of 5 and at any point CW can unleash her Cat Scratch combo. The trait can be canceled into from her normals and is useful for finishing combos. If the trait is used before it reaches 5, she will do a shorter version of the combo depending on how many. (Personal thoughts: From what I've seen she earns the scratches quickly and not only gets them when she evades and combos. It seems like if she gets a counter attack on the opponent she gets a scratch as well.)
(5 scratches: RVC 1:29)
(4 scratches: IAM 0:30)
(3 scratches: IAM 7:05)
Super (Scratching Pole): CW spins around and poses than slashes in front of her. She jump kicks off the person knocking them in the air and grabs the opponent by the neck with her whip and slams them down breaking their neck. She than jumps on their neck, scratches them twice across the face and throws them with her legs. (RVC 1:58)
Throw: Leaves the opponent pretty close by, not to close though.
Foward Dash: Very quick dash that tech crouches near the end of the animation. Good for closing in. (IAM 0:16 ducks under Harleys gunshots).
Back Dash: Very evasive and quick. She ducks alot during the animation. (RVC 0:54)
__________________________________________________
Normal Moves
Back Heavy: A quick move heavy attack where Catwoman bends back first and launches forward with both legs. has tons of range and very evasive.
Back Light, Med, Med: Low, High, Low string.
Back Medium: An over head kick, bounces for combos.
Crouch Heavy: Long range tripped move.
Crouching Medium: Launching crouching kick
Crouching Light: A quick little paw move, momentum stopper.
Jumping Light: A jumping move where CW claws in the air. Can be used in combos and cross ups.
Jumping Med: CW uses her whip for this jumping move. Tons of range and can easily link into combos.
Unknown Commands
- Three hitting string
- Double hitting bounce move (RVC 1:58)
- Other Various strings
Video References
Raven Vs Catwoman (RVC)
Visual Movelists (Borrowed from Art Killer B Thank you! and thank you to all those who were credited. This could all possibly change by the time the game comes out.)
Catwoman:
Basic attacks:
Combo attacks:
Special moves:
Character traits:
_________________________________________________
My Thoughts
Catwoman looks great she will be a great rushdown character with great combos. She will be one of those people you don't want close to you even if your character is a rushdown. Catwoman has TONS of launchers and combo extenders as well as ways of getting in. Ex Cat Dash has some range on it as well as her heavy attack. I love Catwoman and it was a pleasure to work on this thread. Thank you for everyone that helped inspire this, and those who gave information. Feel free to correct me if I'm wrong and leave your comments below. Thanks