Hi, it's me again, that girl that can't stop talking about Cassie. I wanted to update the old thread I made but it's triggering my OCD too much so I'm making a brand new one. Not for combos, but just general gameplan and tips for someone who might be looking into picking her up, or trying to learn how to defend against her, from someone who's played her since release.
Which doesn't say much about my skill, so don't go thinking I play her as clean as Semiij does, but I do alright and learned some thangs from other Cassie players and from playing her over 3K games. I would like to share these thangs with you all.
Neutral:
Her neutral is very good, she has some of the best tools and buttons to control spacing, check the opponent, force them to get in and bait a whiff punish.
You can safely check with gunshot except when up close of course (but my mentality is, if you're in their face they're not gonna expect so do it lmao. Risky but add a little spice and salt if it works.)
B24 is amazing for whiff punishing, just casually back up and let it rock. D4 is a great way to protect yourself from offence and push them away. It's quick and works wonders. F2 1+3 is safe and has pushback so you can go back to controlling the space, looking for an opening and crank out B24.
Offensive pressure:
Cassie can play as rushdown as you want her to play, ending combos in glow kick gives her oki, throw or mix (if you forward throw, do it again), and restand gives her a throw or F4 mix as well.
Immediately after you block a poke, F4. Just don't think about it, just do it. Then, use D4 to say GTFO of my hurtbox, follow up it with F2 1+3 to catch them mashing after that D4. And if they block F21+3 once? Do it again, until they mash and get KB'ed. That's the tech for real.
You can't make her strings safe anymore, but let's be real, most people don't know it's their turn after a blocked F41 or B24, so take advantage of that.
On bock, if you want real pressure, you can do F41 into gunshots, it has a lot of pushback and you can then condition and just cancel them too. Follow up with B24, confirm if it hits. Or 12 on block, (as it's 0), then you can follow up with F4.
You can stagger F4 of course, but also 12 into grab, S1 into grab.
Jump kicks are strong in this game, J4 grab or J4 f4 is viable pressure.
Don't know how to start a round? Jump back B24. Or if you like gambling like me, low gunshot.
Want to make them hate their life even more and add another layer to your offence? D4 Lowgunshot. It's fake AF, but it will hit. And if it doesn't, because F4 has pushback, they may not be able to punish in time. Yes, it's a big gamble, but that's how I love to play this game. And it pays off into a 22% combo.
Don't be afraid to use instant air gunshots to keep them out, practice doing them low, so in a short hop, it's really useful and also useful if you read they're gonna jump at you. It's perfect since Cassie jumps away from them, so you can just pressure them some more with projectiles and frustrate them a bit.
Getting the KB off of B243 is a bit harder against good players, but you can either use it in neutral to close in the distance. They'll try to whiff punish by backing up but you let it rock and BAM BITCH. Still risky because any projectile or neutral duck will blow it up.
Another good way is if they have full defensive meter and you combo them, if they roll out just let B243 rock instead of ending at 4, if they do anything but block on wake up, BAM BITCH.
Corner pressure:
Really similar to her regular pressure, but there are a few big things that change that will make your opponent hate their life.
If F41 into gunshots hits, you're + a million, so launch them with 34 for a full combo. Even if they block 34 it's still your turn so you can do F2 to catch them mashing or just back up and B1, see what they do. Shimmy B1 is really good and it launches for a full combo, do it to bait out and punish a U2 or U3 attempt.
Throw loops? She has them. Don't be afraid to do it after a restand in the corner or after a F4 stagger.
In closing, Cassie is a really well-rounded character and can control a lot of the space on screen with a bit of conditioning and well-timed mixes.
If I missed anything ask and I'll do my best to answer - if you have other things you'd like to add, don't be shy.
Which doesn't say much about my skill, so don't go thinking I play her as clean as Semiij does, but I do alright and learned some thangs from other Cassie players and from playing her over 3K games. I would like to share these thangs with you all.
Neutral:
Her neutral is very good, she has some of the best tools and buttons to control spacing, check the opponent, force them to get in and bait a whiff punish.
You can safely check with gunshot except when up close of course (but my mentality is, if you're in their face they're not gonna expect so do it lmao. Risky but add a little spice and salt if it works.)
B24 is amazing for whiff punishing, just casually back up and let it rock. D4 is a great way to protect yourself from offence and push them away. It's quick and works wonders. F2 1+3 is safe and has pushback so you can go back to controlling the space, looking for an opening and crank out B24.
Offensive pressure:
Cassie can play as rushdown as you want her to play, ending combos in glow kick gives her oki, throw or mix (if you forward throw, do it again), and restand gives her a throw or F4 mix as well.
Immediately after you block a poke, F4. Just don't think about it, just do it. Then, use D4 to say GTFO of my hurtbox, follow up it with F2 1+3 to catch them mashing after that D4. And if they block F21+3 once? Do it again, until they mash and get KB'ed. That's the tech for real.
You can't make her strings safe anymore, but let's be real, most people don't know it's their turn after a blocked F41 or B24, so take advantage of that.
On bock, if you want real pressure, you can do F41 into gunshots, it has a lot of pushback and you can then condition and just cancel them too. Follow up with B24, confirm if it hits. Or 12 on block, (as it's 0), then you can follow up with F4.
You can stagger F4 of course, but also 12 into grab, S1 into grab.
Jump kicks are strong in this game, J4 grab or J4 f4 is viable pressure.
Don't know how to start a round? Jump back B24. Or if you like gambling like me, low gunshot.
Want to make them hate their life even more and add another layer to your offence? D4 Lowgunshot. It's fake AF, but it will hit. And if it doesn't, because F4 has pushback, they may not be able to punish in time. Yes, it's a big gamble, but that's how I love to play this game. And it pays off into a 22% combo.
Don't be afraid to use instant air gunshots to keep them out, practice doing them low, so in a short hop, it's really useful and also useful if you read they're gonna jump at you. It's perfect since Cassie jumps away from them, so you can just pressure them some more with projectiles and frustrate them a bit.
Getting the KB off of B243 is a bit harder against good players, but you can either use it in neutral to close in the distance. They'll try to whiff punish by backing up but you let it rock and BAM BITCH. Still risky because any projectile or neutral duck will blow it up.
Another good way is if they have full defensive meter and you combo them, if they roll out just let B243 rock instead of ending at 4, if they do anything but block on wake up, BAM BITCH.
Corner pressure:
Really similar to her regular pressure, but there are a few big things that change that will make your opponent hate their life.
If F41 into gunshots hits, you're + a million, so launch them with 34 for a full combo. Even if they block 34 it's still your turn so you can do F2 to catch them mashing or just back up and B1, see what they do. Shimmy B1 is really good and it launches for a full combo, do it to bait out and punish a U2 or U3 attempt.
Throw loops? She has them. Don't be afraid to do it after a restand in the corner or after a F4 stagger.
In closing, Cassie is a really well-rounded character and can control a lot of the space on screen with a bit of conditioning and well-timed mixes.
If I missed anything ask and I'll do my best to answer - if you have other things you'd like to add, don't be shy.
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