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Discussion in 'Cassie Cage' started by Pan1cMode, Apr 14, 2015.
Sounds good to me. The corner one might not be optimal in any variation.
I mean just f.44xxglow kick 121 212 123xxflip kick b.24xxBow breaker is like 39% and thats without any kind of run cancels because I'm garbage and can't do them.
I think I landed something like f.44xxglow 121 212 123xxflip b.24xxflip b.1xxbow for like 41% or something but I haven't been able to replicate it yet. Trying to for a video
1. people rarely got hit by F44 in neutral game. On wake up it's a different story though
2. it's hard and inconsistent to land 121 at good height after glow kick. Either it turns into a failed 121 or after 121, 212, opponents are too low to do 123 (this is my experience when trying these combos). The combos are character specific too
3. It's hard to hit confirm F44. I mean in practice mode, I fuzzy Scorpion f2/f2 take down, Tanya's F42/F43.... 100% of the time, but in a real match when there are too many things going on around you, sometimes it's not worth the risk. F44 is -2 on block and in Hollywood you actually got the same damage with easier combo, why wasting time trying to hitconfirm F44 into a hard combo?
um ravenous mileena is really good
um ravenous mileena is really good or something
What's everybodies combo for armour breaking setups with Cassie in the corner? I only practice against reptile because I want a universal setup but it's so hard to get a decent damaging combo that allows you to set up a consistent meaty F4. Oh of course against a tech rolling, ex sliding reptile. The best method I can find is dropping your combo after a flip kick (~30 - 35%) to give you time to do F44 meaty. It's still hard to time it though.
Unfortunately you have to read tech roll since Cassies HDK game is pretty, well, booty. If you're opponent doesn't ever tech roll then it's freaking party time though lol.
I forgot about the 331 ender. If you use it in a juggle you're plus enough to set up a guarenteed meaty F4 so you can armour break any wakeup. Great thing is that it's also a hard knockdown so that eliminates some of the guesswork involved usually. Now you just have to read if they'll delay wakeup and if they do you get a free 50/50. If they do wakeup then you can armour break with F44. Neat! I think 331 might be one of her best enders if not THE best ender, at least for Brawler. It gives more advantage than her tackle. Screw you Reptile and Lao!
I love you
Going to evo?
I should be. But life says nah. Maybe 2017 is on the cards.
Hi guys whats the combo you use in the corner with 242 punish?
Mine is 242 f33 212 123~flip b1~bf3 its 40% and it works all the time. Can it be better? And what you use for 331 ender? Same just run after flip??
40% that sounds like a yoloroll1sthit combo.
here's a cassie king combo
Oh yeah that looks tasty but i'm intrested in brawler variation
Brawler can't break punchwalk. Fml
Can any character break punchwalk? lol
oh boy i'm over it already. Now teach me Chun Li's combos
So are the Hollywood combos that were posted outdated? Because I cannot connect 212 after flip kick at all.
Nope. It is a very tight link though, and takes practice. However, most Cassies do B12 after flip kick. But it is possible to get it 99% of the time online with practice If you can't get it down don't worry. It's not mandatory to do!
Any tips on how to connect 212 after flip kick? I can actually connect the first two hits of that string but the last one always misses .
If you go back a page or two, I give tips on landing it consistently.
It boils down to buffering your run during the animation of flip and using that run to get close enough. It's tricky but definitely possible to land consistently. There's a video in this thread of me doing it a bunch of times in a row.
Start with 242, then 212 + db2 run in and b12 again + end with nut punch for an easy beginner combo. Doing b12 after db2 is way easier because of its range if you're just starting out.
Haha thx for the tips but I thankfully I got it down a few days after posting
Awesome takes a while for sure