Standing 3 is still not that great of a normal despite the changes, and I wish his f23 or 213 normals worked more like Liu Kang's in MKX. He has 6 strings total; if you're going to give a character not even a handful of strings to work with, then make them at least all viable.
Only one of them is an advancing mid.
One of them is a high that goes into an overhead that doesn't connect to anything on hit except bf1.
One of them is ALL FUCKING HIGHS
One of them is only really useable as a combo ender
NO low strings. You need to spend meter to get anything off his low starter.
DF3 is slow as balls and gives nothing but DOT in combos.
bf1 is only solid when you have trait built up.
DF2 has slow startup, easily interruptable, and a smaller/thinner hurtbox than Shang Tsung's up fireballs from MK9.
MB DF2, his big block of ice, gets crushed after being tapped by a single projectile.
DB2 Wall gives none of the pushback it had before. It's not viable as an anti-crossup at all either, and doesn't deflect certain projectiles like WoWo's shield or Black Adam's lightning bolt.
MB DB2 Wall still gets riggity-wrecked by zoning (Deadshot laughs at it still)
He's a utility setplay character without the tools needed to be viable or do anything that resembles setplay unless your opponent is a moron or no way to get around his MB db3 which is far and wide the best move he has in his arsenal.
And this is just a small tip of the iceberg of the problems Captain Cold has that needs to be addressed.
I seriously need to play out of my fucking mind in order to even keep up with the most mediocre players playing more functionally sound and well-rounded characters, and it's exhausting to keep doing that when every match ends down to the wire with a sliver of health left or when you lose due to random input errors or bugs that plague this game in online play.
There's a reason there aren't many Captain Colds out there- It's just not fun to lose all the time using what feels like half a character.