the patches were so meh. I seem to remember with each major MKX patch the game would feel drastically different. Changes to the run mechanic, the fact you lost stamina after getting your combos broken, the 2 hit armour stuff, as well as considerable character changes to pretty much all 100 variations. In MK11 its like take 50 health off this person, change about 5 characters in pretty small ways. The only major thing was the armour break addition, and the custom being tournament viable (however this should have been done day 1, and customs were always in the game if you wanted them so I dont give them much credit here). They also favoured nerfing the strong (and interesting gameplay wise) characters too hard at the start, insteas of focusing on buffing the lower tiers, which makes for a less fun game.
There were no changes to slot numbers, how many slots a move used, buffing the unless moves, no changes to fatal blow (I for one think you should get 1 attempt per round, no timer). All just seemed half arsed and few and far between. The game felt identical from day 1 to year 2. And I'm saying that having literally taken a 2 year gap before coming back to it.