What's new

Can some one tell me how to get use to button delay when fighting online.

Hello everyone one problem i have with fighting online is that i'm not use to fighting with the button delay and i wanna know if their is anyway to get use to it i have umvc3 so i am use to it in the practice settings

The reason why i'm asking this is because i lose a lot of match's that i know that i should have won if not for said delay

If you have some tips for me ty i'm just trying to get into fighting games and this is one road block that i can't get over by my self if you can help thank you
 

KingShaz

In the Shadows
Hello everyone one problem i have with fighting online is that i'm not use to fighting with the button delay and i wanna know if their is anyway to get use to it i have umvc3 so i am use to it in the practice settings

The reason why i'm asking this is because i lose a lot of match's that i know that i should have won if not for said delay

If you have some tips for me ty i'm just trying to get into fighting games and this is one road block that i can't get over by my self if you can help thank you
It's very difficult to get use to the online lag and button input delay. The only way to get use to this is by playing online even more lol. Yea.. that's basically the secret to people who adapt to the online lag. You get use to it by playing the game a lot and eventually you'll catch on and find the right timing for your moves.
Also, online and offline are very different for most fighting games. Input delay/timing can sometimes throw your offline game off, so beware.

I suggest that you look into offline tournaments and events. It's much better practice subtract the lag.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
The timing between button commands for your BnBs remains the same.
All there is is just a longer input delay for your button commands to register on screen.
Rather simply, do everything earlier.
Ignore what's on screen during your combos- do your combos from personal muscle memory.
In the event of lag spikes:
Sorry.
 
try online training mode with a friend
but yea, only the initiation of whatever you're doing will be delayed. Once you land the first hit of your combo, the rest of it is muscle memory. it shouldn't matter how much lag there is, you should still hit the combo,
 
wow really so what your saying is that screw the screen just focus on what buttons i'm pressing since i'm pretty new to fighting games i don't know how well my muscle memory is
 
wow really so what your saying is that screw the screen just focus on what buttons i'm pressing since i'm pretty new to fighting games i don't know how well my muscle memory is
Yep. Just focus on your own timing, not what the screen tells your eyes.
Keep playing, muscle memory doesn't come quick, but you will surely have it.
 

DGOD PSYCHO

#YOLOSWAGMUFFIN
yeah its really dumb man. I try to play with people with good connections only that way its almost perfect. I hate laggy connections myself, but to with what everyone said above me, good advice. :)
 

Juggs

Lose without excuses
Lead Moderator
Button delay is one of the many reasons why online can never be taken seriously. And the kicker is that button delay is often one sided. That's right, it could be fine for your opponent but there could be delay for you. Same with lag and lag spikes. You can have random lag spikes or lag in general and your opponents connection could be fine. It's why tournament or offline players always laugh when they see people taking online seriously. Online is obviously good for learning match-ups, gaining experience, and all that stuff, but it will never be a good enough battleground where you can prove you are the better player. There's just way too many variables online and the atmosphere from online to offline to tournaments are astronomically different.
 

webreg

Apprentice
The button input stream and the timing remains the same as long as your latency is stable. Online gaming can be affected my various different problems. Latency, packet collision, routing inconsistencies, shaping, component overload in servers, routers, switches, access points, firewalls, proxies, NAT handling. This variety is the reason why there is usually no option in the training mode to simulate "lag" because "lag" as a single reason for issues doesn't exist. It's almost always a combination multiple components.

Anyway. I treat online play like it would be another game mode. I do different combos, I use different strategies, game plans, tactics, set ups and even play different characters than I would offline. In order to make your online play enjoyable you need to find your own tech and your own bnbs that are suitable for your kind of connection and online experience. This almost makes it more fun for me. If I read TYM I know which combos would be optimal, which set ups are ideal and what characters are high tier. BORING. Online all of this doesn't matter. I have to figure it out myself and I love that.
 

Sutter Pain

Your mothers main.
Play people in long sets and don't jump from random to random as input delay will not be consistent. Combos are not so hard as punishing characters that have great safe ish type pressure.

Its almost like mk9 wasn't profitable with the work they put on injustice net code.