Gamin_Guru
Shang Bang
Why is it so damn slow.
Please feel free to share with us his other great options for punishing jump ins.Shang really should never be in a situation where he needs uppercut. It's slow because he has other great options for punishing jump ins.
Because Shang is not QuanCrunchy has a really fast uppercut. Why should Shang not have it?
You're supposed to use the skulls to put people in block stun and then use his normals for frame traps. Once you get a block string going your opponent has to guess correctly to get out.i'm a five minute shang tsung but the initial feeling is that he absolutely needs faster normals
I spoke somewhat incorrectly. I meant to say that Shang should never really be in a position to get jumped in on. Upskulls will stop a jump in if they happen and if the opponent blocks you get a free block string into more upskull frame traps.Please feel free to share with us his other great options for punishing jump ins.
You're supposed to use the skulls to put people in block stun and then use his normals for frame traps. Once you get a block string going your opponent has to guess correctly to get out.
Here is a link to a tournament I streamed Wendesday the 13th and a Shang Tsung player won it.i'm sure that skulls are so slow that almost every character has somethin go get out.
upskull slowness is ridiculous
a good set of normals could make a better character than he actually is
1. jumping forward air to air jump punch, dash f+34~medium ground skull, :en ground skull, ender of choice.Please feel free to share with us his other great options for punishing jump ins.
your stream is the reason i started playing shang lolHere is a link to a tournament I streamed Wendesday the 13th and a Shang Tsung player won it.
You're exactly right. He has a really difficult time with Raiden because zoning doesn't work on him. Good rush down pressure will prevent him from setting up his fireball game and force him to go for ex soul steal to get you off him. And he does have gaps in his pressure that people can use to their advantage.your stream is the reason i started playing shang lol
i think i'll practice with him a bit more
but i really don't see him a character that can be effective in the long run against rushdown types
i think that his skulls can be effective until players learn to react with spins and dashes
That's very true. I can apply some solid pressure on offense and make all my normals safe with skulls/soul steal, but lack in getting characters off me especially against the likes Lao, Mileena, Kitana, etc.I spoke somewhat incorrectly. I meant to say that Shang should never really be in a position to get jumped in on. Upskulls will stop a jump in if they happen and if the opponent blocks you get a free block string into more upskull frame traps.
In general, what's a consistent way to land NJP in combos ? If I'm on the left side of the screen my success rate is much higher than on the right side when it comes to NJP in combos.3. NJ punch, close ground skull, medium ground skull, :en ground skull, ender of choice for 30% or more and its unbreakable.. i'll say it again....UNBREAKABLE!!
I thought it was common knowledge. Thats like asking: Prove that Sub-Zero can link x-ray from 2,1,4 and citing that you did it 5000 times, each time it missed. Just trust us on this lol.I think it will be interesting for all peoples, who read this topic, not only me. Can you write any facts?