Mechacide
Apprentice
Okay, so basically, in case you didn't realise, this is how Bryan's 50/50 works:I don't know. I wouldn't consider Bryan to be a 50/50 character. At least no more than the generic 50/50 hop kick game that Tekken 6 has (due to the relative lack of hop kick punishment). The taunt is really good, especially on wake up, I think other characters have better 50/50 games with their resets. When I'm facing a Bryan who can taunt > jet upper, I pay close attention to my proximity to the wall. If I'm close enough to mess up the Bryan player's juggle, I will tech every time because the taunt > jet upper damage will be minimized. In this instance it's not a guessing game, at least in my opinion. The situation dictates how I react.
Maybe it's because Bryan is just a good all around character, but whenever I'm fighting a solid Bryan, the 50/50 is not what I'm worried about. Unless I'm fighting online, then all I'm worried about is whether or not I can block a 20-frame Snake Edge...
After any juggle, he can B! and then use u/f+3. After that, as I'm sure you're aware, he can dash towards you to Taunt and catch your tech, and then use Taunt:JU to relaunch you for free. If he thinks you won't tech, he can dash and then pick you up with d/b+2 for a reset juggle (which gives him 39 dmg + wall-carry). So yeah, it's definitely a very large part of his game, especially as either option is safe, and if he Taunts and you didn't tech he can just cancel into a ground-hitting move (most likely qcb+4 for 20 dmg).
At the wall, if he lands Taunt:JU at an angle, he gets that low W!, right? Well he can still get a full juggle out of it. JU, W!, f,F+4, d/b+2, f+1, b+3~f,4,1,2
He'll do this along the side of the wall, and will likely get another W! at the end. Without the extra W! at the end the combo does around 85 dmg (well, that's with Taunt:b+4, JU, which is what Bryan should be doing at the wall anyway). You really should never tech at the wall against a Bryan that can use Taunt properly (although Bryan has options for that, too...)
Thing is, though, a good Bryan will be throwing 50/50s in your face all match, even while you're both standing. He'll keep Taunting in your face, and cancelling into things until you feel like you can't hit him out of his Taunt, and then he'll start Taunt:JUing your ass (or even just Taunt,f+2,1,4, which is bad enough). He can also cancel straight into 3+4 and f+3 from his Taunt, which makes the animations kind of meld together, making it extremely hard to tell that he's not Taunting and actually using a CH launcher.
I could go on, but yeah... That's a few of the many ways in which Bryan is insane, and why he's the greatest mixup character in the game.