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Brand new seeding system: I've reworked it after listening to everyone

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
1. Sorry was on mobile and only had enough wifi to bare loading the original post hahaha yes it does!!
2. So if you want points, travel. If you don't travel, no seeding to make up for that tournament. That sounds like the way it should be :)

Pig accomplishing something many tried to do, but no one knew how to actually build. There's a reason you're one of the community leaders! :)


As we bow
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I honestly didn't read the whole thing because I'm at work but can you incorporate a system where if a player beats someone seeded higher than him he loses points and vice versa. Also, if he gets bopped by a "random" or "new comer" to tournies he/should lose a ton of points.

You're putting a lot of work into this Pig. Youre awesome.
Check out me and Reo replies to each other :)

Thx
 

funkdoc

Apprentice
great to see real work being done here! between this and the possibility of MLG in the near future, TYM seems well on track to actually resolving a lot of the things being complained about

only thing is i don't feel comfortable treating tournaments equally when they used different versions of the game, especially with something as big as the post-evo patch. not sure if there's some sort of way to adjust for that...otherwise good stuff
 

Yoaks

A spaceman
Establish a system min 40-50 players

Take top 16 off the list in attendance available

Make 8 pools

Pool 1
1/16 seeds

Pool2
2/15 seeds

Pool 3
3/14 seeds

Pool 4
4/13 seeds

Etc

If 1/16 are from same region you swap 15/16 and move forward

Does this make sense?
I'm lost on how this work's.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
great to see real work being done here! between this and the possibility of MLG in the near future, TYM seems well on track to actually resolving a lot of the things being complained about

only thing is i don't feel comfortable treating tournaments equally when they used different versions of the game, especially with something as big as the post-evo patch. not sure if there's some sort of way to adjust for that...otherwise good stuff
I've stated this too and honestly got a lot of flack about it from players w success during that period .

The healthy way I found for me to accept it is in this proposed system all majors including Evo lose their points a year after so basically after Evo other than TFC all 2013 points will be gone from pre patch
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
I wonder if using top seed/second seed and randomizing that would be better. For example, 8 pools, 16 seeds. 1-8 seeds are placed one in each pool randomly (maybe 1st seed and 2nd seed on top and bottom). Then seeds 9-16 randomly in the pools. That way you don't have similar matches every tournament since there is no randomization.

The reason I suggest this is because I believe fixed seeding was used at GBS first season and it resulted in the same matches happening very often. It probably wouldn't be as much of an issue since not everyone attends every event, but taking this precaution could be good.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I wonder if using top seed/second seed and randomizing that would be better. For example, 8 pools, 16 seeds. 1-8 seeds are placed one in each pool randomly (maybe 1st seed and 2nd seed on top and bottom). Then seeds 9-16 randomly in the pools. That way you don't have similar matches every tournament since there is no randomization.

The reason I suggest this is because I believe fixed seeding was used at GBS first season and it resulted in the same matches happening very often. It probably wouldn't be as much of an issue since not everyone attends every event, but taking this precaution could be good.
In tennis they randomize seed positions by bracket category/tier. So 1 and 2 get placed on the bracket. Then whether 3 gets placed on the 1 side, or the 2 side depends on the draw. So you could get 1 and 3 on the same side and 2 and 4 on the other, or 1 vs. 4 and 2 vs. 3. But 3/4 will always be seeded to the same relative 'depth' in the bracket regardless of which side they're on (if all the top seeds win as expected, a 3 or 4 will meet a 1 or 2 in the semifinal round). Likewise for the lower places that are seeded.

This ends up keeping the benefit of seeding in order, but removing the possibility of having the exact same matches all the time.
 

Icy Black Deep

Still training...
Why not just start from scratch at this year's Evo?
...
Is this what we will do when the next game (MK 10 presumably) comes out? Start a new ranking system for it with everyone at zero when it releases?
I'd vote no to both. You need some history to establish some reliability of the ratings. And new games are different but a lot of skills carry over; having no better evidence it's a reasonable guess that the people who did well in the last game will do well in the next one. (And if they don't their points will expire.)

can you incorporate a system where if a player beats someone seeded higher than him he loses points and vice versa.
That would be kind of Elo-like (Elo would be only this sort of thing and no points for placing). I don't know that it would work terribly well for the simple fact that you need a lot of games for an Elo rating system to level out and there just aren't all that many games being played.
Jaxel also made some good points against Elo ratings in the old thread--primarily that it can encourage ducking tournaments to protect your rating--but they may be less applicable in some kind of hybrid system.