You can throw him out of it if it's high in the air, otherwise the turbine just smacks you in the face, but you can d+2 him as he flies past you if you have the quick reactions.Can someone test if you can air throw Lantern out of the air turbine, Ill be testing this tonight when im off work but if someone can do it now I'm dying to know
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You might be canceling it too early, you can also do a QCB and it'll work better (IMO)I am trying to learn how to WCC cancel but everytime I press down back into something nothing happens... Any ideas or suggestions?
I personally don't like the timing of just using 1, my brain is use to the 11~MB Swamp hands timing as it is.Just for the sake of saying it
some of the AA stuff ... 11 actually is bad. It'll knock them just a hair further and you won't convert. 1% is not big enough for me to drop a combo and eat a wakeup.
I use 1 ... because it NEVER drops. Not into MB SH ... not into trait. Small thing... but the one time you need that combo... it'll happen and you'll hear my voice say "shoulda listened"
some strings are like that, harley's b22 for example if the b2 is blocked no 2nd 2.The frame data in this game makes me frown. It says in the basic attacks movelist that back 1 is -5 on block. But in the combo attacks it says that Born on a Monday (b1,3) is -22 on block. The problem with this is the fact that if b1 is blocked, the two hit low (3) never comes out. How could they ignore something this obvious?
I know the frame data is wrong and all, but c'mon.
Dude I was fortunate enough to get a mic user on my first online match LOLWent online with Grundy for the first time last night, amount of salt and ragequitting was hilarious. This dude rocks so hard.
Haha yeah I had that too. If I had a penny for every time I heard this guy shriek "OVERPOWERED" down the mic I'd be a rich guy. If you're rolling your face across your controller hoping that it will win you the match then you're in no position to say something's OP.Dude I was fortunate enough to get a mic user on my first online match LOL
guy was raging to his friends as he kept getting bulldozed with green lantern
this might help outSo, are there any frame trap set ups with his trait grab? I feel like I've went from a blockstring into circle/B before.
I got a 38-game winstreak with him the other day. The amount of salt in the chat was just right for my popcorn.Went online with Grundy for the first time last night, amount of salt and ragequitting was hilarious. This dude rocks so hard.
my highest was 40 on the dot, them feels manI got a 38-game winstreak with him the other day. The amount of salt in the chat was just right for my popcorn.
i've only gotten it to knock him out the air instead of grabbing him. If you use d2 it'll trade with you taking more damage obviously, but it kill his momentum a bitDoes anyone know if you can air-throw Doomsday out of his jumping attack? Not his belly-flop one. I don't know what it's called.... the unblockable one.
I was playing a Doomsday who only did that move the entire time, so I decided to make it a training session and see if I could catch him, but I wasn't able too. I was just wondering if my timing was off or if it ain't do-able
Yeah, I use this sometimes to bait people into jumping at distance.So I found out that b2 has similar start up animation as swamp hands. So when Grundy is full screen you can bait your opponents jump with b2 then recover in time to do SH.
If Aquaman uses his trait he could probably block the (3) from B1, 3The frame data in this game makes me frown. It says in the basic attacks movelist that back 1 is -5 on block. But in the combo attacks it says that Born on a Monday (b1,3) is -22 on block. The problem with this is the fact that if b1 is blocked, the two hit low (3) never comes out. How could they ignore something this obvious?
I know the frame data is wrong and all, but c'mon.
trust me, we arent worried about aquaman's traitIf Aquaman uses his trait he could probably block the (3) from B1, 3