Anyone have any good punish combos with all his slow start up? Would the most viable be 21 rc into whatever depending on variation? Loving the big guy so far
I got f1xxexdb1~njp~1,2xxfart jump back jip,b233xxdb2 for pretty good damage. at work and don't know exact percentage but is like 37%ish. I gore dragon breath don't get nerfed lol I know bartitsu most likely will
I got f1xxexdb1~njp~1,2xxfart jump back jip,b233xxdb2 for pretty good damage. at work and don't know exact percentage but is like 37%ish. I gore dragon breath don't get nerfed lol I know bartitsu most likely will
Someone said you can replace the last 2 in the second combo for B32 also
EDIT: Sorry I forgot to add that that's for DM. The first combo still stands for all but you just have to pick your ender. I'm sure there are better combos for higher damage out of the other 2 variations though.
I lied u do need a rc lol I just put the game in. Sorry. U don't need a rc if I f1xxdbex1, njp~b233. Forget what u can link to end it. I will test more
B14 is essentially your only option. Thank Jesus It's mid-oh.
Although if something your opponent does puts them at an extreme disadvantage, you can play with 1212, 244, ect. However, there's still risk of being low profiled. So 9/10 times B14 is what I'm using.
Oh! Almost forgot, F1 is great for punishing things that push you back or leave your opponent just out of arms reach. Like, CSZ's dive kick or Cassie's flip kick.
Any string you wish to use into EX db2 for best dmg. Me personally, I find myself using B14, F11 & 1212. And I always end my combos in restand(df1) because I don't see a point in ending in anything else and doing only 2-4%more