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BnB, Max Damage, & Setup Combos Discussion [OLD THREAD. OUT-DATED]

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Ninj

Where art thou, MKX Skarlet?
Legend:
F = Forward (towards opponent)
B = Backward (away from opponent)
U = Up
JI = Jump-in
NJ = Neutral Jump
xx = full dash
x = walk forward
- = no movement
-- = delayed action (ex: --2 = delayed 2)
1 = Light hit
2 = Medium hit
3 = Heavy hit
{MB} = Meter Burn
{INT} = Interact
{SPR} = Super Move

Midscreen

F3 --2,BD3 - U3 - 2,2DBF2{MB} - NJ2,F1,1,3,BF2 = 41%
F1,1,3,BD3 - U3 - U3 - F1,1,2,DB2{MB} - B3 - BF2 -- 46%
2,2,BD3 - U3 - U3 - F1,1,2,DB2{MB} - B3 - DB2 -- 43%

Midscreen (Resets)

F1,1,3,BD3 - U3 - U3 - 2,2DBF2{MB} - NJ2,F1,1,3,BF1 -- 49%

Midscreen (Interactables)

Corner
Corner (Resets)
Corner (Interactables)

Anti-Air

D2 - BD3 - U3 - U3 - F1,1,DB2{MB} - B3 - DB2 -- 32%

D1 Starters

D1,DB2{MB} - B3,JI3 - F1,1,3 - DB3 - U3 - D2 -- 38%
D1,BD3 - U3 - U3 - 2,2DBF2{MB} - NJ2,F1,1,3,BF1 -- 44%

Anti-Air (Resets)
Anti-Air (Interactables)

Midscreen (Trait)

BD3 - U3 - U3 - U3 - U3 - U3 - U3 - U3 - 2,2,DBF2{MB} - NJ2,F1,1,3,BD2 -- 61%

Midscreen (Trait Reset)

BD3 - U3 - U3 - U3 - U3 - U3 - U3 - U3 - 2,2,DBF2{MB} -- 52%
B1,U3 - U3 - U3 - U3 - U3 - U3 - U3 - U3 - 2,2,DBF2{MB} -- 50%
F3 - U3 - U3 - U3 - U3 - U3 - U3 - U3 - 2,2,DBF2{MB} -- 49%

Corner (Trait Reset)
Corner (Trait)

Super Combos

F1,1,3,BD3 - U3 - U3 - F1,1,{SPR} - 53%
B2,D3 - B2,{SPR} -- 41%
 
JI2, 22, BI, U3, U3, F112, IS MB, B3, IS
46%

BTW the combo in the guide with JI2 is 49%
for those don't have the guide it's
JI2, F113, BI, U3, U3, F112, IS MB, B3, FD
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
What is the most damage out of a d1 link that people are getting with 1 bar?

I usually do:

d1 iceberg MB b3 ji3 f113 slide u3 d2 = 38%
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I think if you're going to use a bar you should do mb grab for the standing reset not the iceberg stuff. You're not really sacrificing damage. So off d+1 I'd do d+1~slide, u+3, 2,2~grab, jump 2, f113~daggers
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Here is another one that ends in the standing reset with 1 bar:

f113 slide u3 u3 22 grab MB nji2 f113 daggers (49%/51%) (without jump in/ with jump in) Source: GGA 16 Bit
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Ninj......SWEET JESUS

new d1 connecting combo:

d1 slide u3 u3 22 dbf2 MB nj2 f113 daggers = 44%
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
slide/f+3, u+3, u+3, u+3, d+1~iceberg. Very easy meterless. Does 36%, so a little more than the dagger meterless combos.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
BTW I have a request. For guides can the combos just be off slide or f+3? There is no point to adding jump ins and strings like f+1,1,3 at the beginning. It only makes the damage more confusing and misleading. Slide and f+3 are the main combo starters. Other openers that lead into slide are just icing on the cake. When I'm looking a guide I want it straight to the point.
 

xKhaoTik

The Ignore Button Is Free
There's no reason to not use MB Command Grab, f113 dagger as a combo ender. Its way too powerful to not use it
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
There's no reason to not use MB Command Grab, f113 dagger as a combo ender. Its way too powerful to not use it


Agreed. Scar's concept of letting them thaw will be good against people that like to try to b+3 mb out of the daggers followups but otherwise this does more damage. With letting them thaw you're doing a little over 20% into a mixup that could do 60%. With the daggers ender you're doing 40% THEN they guess for another 40%.
 
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