Pakman
Lawless Victory!
In this thread, we're gonna learn just how much meter BB actually gains off all his moves. Once this is known, we can then work out his most optimal meter gain options and combos and then try to incorporate them into our game plan. This will also help provide further insight as to how and why he is designed the way he is.
So without further ado le's get right into it!
Each bar/segment of meter = 55, with 4 bars totalling 220 (nrs, why not just use whole numbers - at least round up to 60...). Blade stance doesn't affect meter gain and switching into it doesn't build any meter either. All of these moves were tested on Superman.
Input/action, meter gain: whiff, block, on hit
Notes:
normals do not build meter on whiff, only specials.
As a general rule, you build around 3x more meter on block than you would on hit.
1 series
1 - 1/15, 1/55
1,1,1 - 1/4 ~, 1/11
1,3,2 - 1/4 ~ ,1/11
B1 - 1/12, 1/22
B1, 3 - 1/7~, 1/12
D1 - 1/15, 1/55
2 series
2 - 1/14th, 1/37th~
2,1 - 1/7th, 1/23rd~
F2,3 - 1/7th~, 1/23rd~
B2,3 - 1/6th~, 1/10th~
D2 - 1/13~, 1/39~
3 series
3 - 1/13~, 1/22~
3,3 - 1/7~, 1/14~
B3 - 1/8 ~, 1/12
F3 - 1/8 ~, 1/12~
D3 - 1/12 ~, 1/16~
Jump series
1 1/13, 1/22
2 1/12, 1/16
3 1/11(?),1/10
Fly - 1/20 (just for inputting db2 in mid air! He doesn't gain any meter for ascending, retreating, advancing or descending, however. Still, if you have the dexterity, you can fly, retreat, fly continuously and rack up some decent meter)
Ground Energy Cannon - 1/13, 1/5, 1/7
Air Energy Cannon - 1/13, 1/5, 1/8
Shield slam - 1/13, 1/5, 1/7
Df1 - 1/13, 1/5, 1/7
Db1 - 1/13, 1/6, 1/6
Mandible strike - 1/13, 1/5, 1/6+
Optimal block strings:
1,1 xx shield slam - 1/3+ (builds over a third)
3 xx shield slam - 1/3+
2,3 xx shield slam - 1/3+
1,3, Fly cancels -
Fly, air energy cannon -
Tbc
Tl;Dr 1 Shield slam every chance ya get!
Tl;Dr 2 This helps explain why his trait stance is designed the way it is: His meter gain (and frame data) stay the same
So without further ado le's get right into it!
Each bar/segment of meter = 55, with 4 bars totalling 220 (nrs, why not just use whole numbers - at least round up to 60...). Blade stance doesn't affect meter gain and switching into it doesn't build any meter either. All of these moves were tested on Superman.
Input/action, meter gain: whiff, block, on hit
Notes:
normals do not build meter on whiff, only specials.
As a general rule, you build around 3x more meter on block than you would on hit.
1 series
1 - 1/15, 1/55
1,1,1 - 1/4 ~, 1/11
1,3,2 - 1/4 ~ ,1/11
B1 - 1/12, 1/22
B1, 3 - 1/7~, 1/12
D1 - 1/15, 1/55
2 series
2 - 1/14th, 1/37th~
2,1 - 1/7th, 1/23rd~
F2,3 - 1/7th~, 1/23rd~
B2,3 - 1/6th~, 1/10th~
D2 - 1/13~, 1/39~
3 series
3 - 1/13~, 1/22~
3,3 - 1/7~, 1/14~
B3 - 1/8 ~, 1/12
F3 - 1/8 ~, 1/12~
D3 - 1/12 ~, 1/16~
Jump series
1 1/13, 1/22
2 1/12, 1/16
3 1/11(?),1/10
Fly - 1/20 (just for inputting db2 in mid air! He doesn't gain any meter for ascending, retreating, advancing or descending, however. Still, if you have the dexterity, you can fly, retreat, fly continuously and rack up some decent meter)
Ground Energy Cannon - 1/13, 1/5, 1/7
Air Energy Cannon - 1/13, 1/5, 1/8
Shield slam - 1/13, 1/5, 1/7
Df1 - 1/13, 1/5, 1/7
Db1 - 1/13, 1/6, 1/6
Mandible strike - 1/13, 1/5, 1/6+
Optimal block strings:
1,1 xx shield slam - 1/3+ (builds over a third)
3 xx shield slam - 1/3+
2,3 xx shield slam - 1/3+
1,3, Fly cancels -
Fly, air energy cannon -
Tbc
Tl;Dr 1 Shield slam every chance ya get!
Tl;Dr 2 This helps explain why his trait stance is designed the way it is: His meter gain (and frame data) stay the same
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