What's new

General/Other - Grandmaster Block priority on Corner Wake-Ups

KoldSpecter

Violence begets violence
So, you done a correct corner klone setup, but been beaten by armored wake up because u didnt know what to block?
No way this gonna happen with this guide, because if you know what to block - you gonna blow them up!
Just check this thread before matches to be sure what to block!
I think it's gonna be interesting as for all Sub Zero variations, especially - for GM.
I'm gonna add new characters and variations in next couple days, cuz dont have too much time for it (if anyone wants to help - sed me PM with data, i'add to this post). If u found mistakes - text me, i'll fix it.
Let's go!

1. JASON
Universal moves:

Spine Shatter [ex]dbf1 - (mid) - armor, -15 on block
Choke Slam [ex]df1 - (mid) - armor, -10 on block
Crippler [ex]dbf2 - (throw) - armor, +2 on block
Temple Slam [ex]bf3 - (high) - armor, -6 on block
Corpse Slam [ex]df1 - (unblockable) - freeze in clone, -7 on block

Relentless: No unique armored moves
Unstoppable: No unique armored moves


Slasher:
Shoulder Charge [ex]bf3 - (high) - armor, -6
Bloodlust [ex]df1 - (high) - armor, whiffs armor on klone setup, -6
Machete Throw [ex]bd2 - (mid) - armor, whiff armor on klone setup, -14
Hack 'n' Slash [ex]bf2 - (mid) - armor, freezes on crouch block, -5

Overall block priority: any (crouch block vs. Slasher)

2. KUNG LAO
Universal moves:

Vortex [ex]df1 - (mid) - armor, -17
Advanced Teleportation [ex]du - armor on startup

Hat Trick: -
Buzz Saw:-
Tempest:

Cyclone [ex]df1 - (mid) - armor, - 28

Overall block priority: standing block (because of teleport, there's multiple options what he can do, most of them blocking high)

3. JAX
Universal moves:

Dash Fist [ex]bf2 - (high) - armor, -7
Dawnward Dash Fist [ex]bf2d - (overhead) - armor, 17
Major Muscle [ex]bf4 - (mid) - armor, -14
Gotcha Beatdown [ex]db1 - (high) armor, -4

Wrestler:
Quad Grapple [ex]dbf1 - (throw) - armor, whiff on klone setup, -16

Pumped Up:
Gotcha Extreme [db1] - (throw) - armor, whiff on klone setup. - 9

Heavy Weapons: -

Overall blocking priority: standing block

4.SONYA
Universal moves:

Flying Kick [ex]db4 - (mid) - armor, -19
Leg Slam [ex]bf4 - (mid) - armor, -22

Special Forces: -
Demolition: -


Covert Ops:
Garrote Punish [ex]db1 - (parry), -36

Overall blocking priority: standing block (Flying kick goes over crouch block and leaves corner)

5. KENSHI
Universal moves: -

Kenjutsu:

Sword Dance [ex]db1 - (mid) - armor, -12
Blade-Nado [ex]df1 - (overhead) -
armor, -10
Tele-Suspend [ex]db4 - (mid) -
armor, -29
Tele-Blast [ex]bf2 - (mid) -
armor, -13
Tele-Strike [ex]bf3 - (high) - 15

Balanced:
Spirit Charge [ex]bf2 - (mid) -
armor, -2
Telekinetic Slash [ex]db4 - (overhead), -10
Karma Eruption [ex]df1 - (mid) -
armor, -17

Possesed:
Sickle Strike [ex]db1 - (mid) -
armor, -10
Demon Fury [ex]bf3 - (mid) -23
Soul Charge [ex]bf2 - (mid) -
armor, -9
Demon Drop [ex]db4 - (low) -6
Demon Port [ex]db2 - (teleport-overhead) -
armor

Overall blocking priority: standing block

6. KITANA
Universal moves:
Rising Blades [ex]db2 - (mid) -
armor, -16
Throat Slice [ex]bf3 - (mid) -
armor, -30
Uplift [ex]db1 - (mid) - 26

Mournful:
Glaive Return [ex]df1 - (mid) -48
Eclipse Kick [ex]df4 - (high) -
armor, -8
Staff Smash [ex]db3 - (mid) -
armor, -12

Royal Storm:
Square Wave [ex]db3 - (mid) -
armor, -17
Fan Vortex [ex]db1 - (mid) - stun, -15


Assasin:
Assasin Impale [ex]db3 - (mid) -
armor, -16
Princess Parry db4 - (parry), -34

Overall blocking priority:
standing block

7. SCORPION
Universal moves:
Flameport [ex]db3 - (mid) - 2 hits, -46
Double Spear [ex]bf1 - (high) - klone freeze on impact, -5
Takeout [ex]bf4 - (low) -
armor, -32

Inferno:
Minion Grab, [ex]db4 - (low) -27
Minion Slam, [ex]db1 - (mid) -21
Minion Strike [ex]db2 - (overhead) - minion impact klone with no harm for SZ if SZ
crouch blocking, -27

Ninjutsu: -

Hellfire:
Hell Ferno [ex]db2 - (unblockable)
Burner - [ex]db4 - aura, stun, +1
Hellball [ex]db1 - (high) - projectile, +8

Overall blocking priority:
crouch block only

8. SUB-ZERO
Universal Moves:
Frost Bomb [ex]db1 - (mid) -
armor launcher, -10
Ice Blast [ex]df2 - (mid) - projectile, stun, -8
Icy Sllide [ex]bf4 - (low) -
armor reverse position, -22
Deep Freeze - XRAY - parry,
2 armor hits, freeze

Grandmaster:
Ice Statue [ex]db2 - (trap) -
armor on startup

Cryomancer:
Crushing Hammer [ex]db2 - (overhead) -
armor launcher, -9

Unbrekable:
Barrier of Ice [ex]db2 - (parry) -73

Overall blocking priority:
low blocking (50/50 for Cryomancer, but Low is prioritized because of slow Hammer startup, can be blocked on reaction)

9. MILEENA
Unversal Moves:
Tele-Drop [ex]dd3 - (mid) - 2 hits, -27
Flip 'n' Roll [ex]bd4 - (overhead) -
armor, -31
Double Sai Blast [ex]bf1 - (high) - projectile, 2 hits, -32

Ravenous:
Low Pounce [ex]db4 - (throw) - freeze on klone impact, -10
High Pounce [ex]db3 - (mid) - freeze on klone impact, -7

Piercing:
Double Low Sai [ex]bf3 - (low) - projectile, 2 hits, -44

Ethereal: Vanish Towards - (teleport) - freeze on klone impact

Overall blocking priority:
high block (Piercing Mileena can wakeup with double low sai, but it's unlikely and first projectile would be absorbed by klone, second could be blocked on reaction)

10. TAKEDA
Universal Moves:
Tornado Kick [ex]bf4 - (overhead) -
armor, Close-hit, Far-corner escape, -21
Fist Whirlwind [ex]bf2 - (mid) -
armor, launcher, freeze on klone impact, -30
Tri-Kunai [ex]db1 - (low) -21

Ronin:
Blade Prop (Summoned) db1 [ex]df1 - (low) - launcher, -5
Piercing Beam [ex]bf3 - (mid)-, +4
Double Shiray Ruy Kan [ex]df1 - (mid) -
armor launcher, -15

Shiray Ruy:
Shiray Ray Phase [ex]db3 - (mid-low 2 hits teleport) - launcher, -17
Double Spear Ruy [ex]bf1 - (mid) - position reverse, -31

Lasher:
Whip Thrash [ex]df1 - (mid) -
armor, -21
Whip Flurry [ex]bf2 - (high) -
armor, launcher. -12
Whip Flip [ex]db2 - (low) -
armor, launcher, -11

Overall blocking priority:
standing block (50/50 against Lasher, with Low block priority cuz it's a launcher).

11. CASSIE CAGE
Universal Moves:
Akimbo [ex]bf1 - (high) - projectile, 5 hits, pushback, -3
Diving Glow Kick [ex]bf4 - (mid) -
armor, 2 hits, corner escape, -51
Power Flip [ex]db2 - (mid) -
armor, launcher, -12

Spec Ops:
Tarhet Paint [ex]dd1 - (overhead) - projectile, launcher, +41

Hollywood:
Nut Buster [ex]bd3 - (mid) -
armor, 2 hits, restand, -23

Brawler:
Take Down bf3 - (overhead) - freeze on klone impact, -23
Bow Breaker dbf3 - (throw) - freeze on klone impact, -23

Overall blocking priority:
standing block

12. JACQUI BRIGGS
Universal Moves:
Air Ground Smash (Air) dd4 - (low) - AoE, 0
Force Charge [ex]bf4 - (high) -
armor, corner escape, -27
Bionic Blast [ex]bf2 - (mid) -
armor, -21
Gauntlet Flurry [ex]bf4 - (mid) -
armor, -31

High Tech:
Plasma Burst [ex]df2 - (high) - mid, klone absorb, -41

Shotgun:

Double Barell [ex]df2 - (high-mid) - 2 hits,-5
Low Blast [ex] db2 - (low-mid) - 2 hits (low absorbed by klone), -6

Full Auto:
Hand Cannon df2[ex while shooting animation] - (high-mid) - 5 high shots, 1 mid rocket, -15
Rocket Crater [ex]db3 - (low) - launcher, -1
Rocket Power [ex]db2 - (high) - 1 hit, absorbed by klone, +31

Overall blocking priority:
low blocking (but since none of her low specials are armored, chance of waking with them is small)

13. KUNG JIN
Universal Moves:
Air Shaolin Strike (air)[ex]d4 - (mid) - freeze on klone impact, -9
Split Shot [ex]df2 - (mid) - 2 shots, pushback, +7
Fly Kick [ex]bf3 - (mid-high) - 2 hits,
armor, pushback, -14
Cartwell Smash [ex]db4 - (overhead) - 2 hits,
armor, -5

Shaolin:
Rising Strike [ex]db3 - (high) -
armor, corner escape, -7
Chank-A-Rang [ex]bf2 - (high) - 2 hits, 0
Low Chank [ex]db1 - (low) - 2 hits, 0

Ancestral: -

Bojutsu:
Bo Strike [ex]bf4 - (mid) -
armor, launcher, -20
Bo Spin [ex]db3 - (mid-mid-overhead) - 3 hits,
armor, launcher, -17
Low Bo Spin [ex]bd3 - (low-mid) - 2 hits,
armor launcher, -25

Overall Blocking Priority: Ancestral -
standing block, Shaolin - standing block (with a chance of Low Chank, but it has no armor), Bojutsu - 50/50 (with a little more Low Block priority, cuz overhead armor doesnt lead to full combo)
 
Last edited:

RM Ree

Shiba Tamer
Nice tech! Can't wait to see when it's finished.

Note that many characters' best/ safest wake up moves hit high only (ex. Raiden). Thus, can be checked without retaliation and then whiff punished afterwards as low attacks (d3, d4) act functionally the same as neutral crouch. This grants some nice bonus damage.

Further, the range and speed of d4 completely invalidates some armored wake up options in a clone out situation ex. Sonya. Her wake up spring kick will whiff over d4 or be hit by the low and then frozen by clone. Her armored leg grab won't reach a max range d4 then punished, and would be frozen in the same fashion as the previous example.

Maybe this could turn into a counter wake up thread as many characters already have a universal response to wake ups besides block. Ex Scorpion. Njp beats teleport and makes slide whiff punishable. What's better block or njp.
 

KoldSpecter

Violence begets violence
Nice tech! Can't wait to see when it's finished.

Note that many characters' best/ safest wake up moves hit high only (ex. Raiden). Thus, can be checked without retaliation and then whiff punished afterwards as low attacks (d3, d4) act functionally the same as neutral crouch. This grants some nice bonus damage.

Further, the range and speed of d4 completely invalidates some armored wake up options in a clone out situation ex. Sonya. Her wake up spring kick will whiff over d4 or be hit by the low and then frozen by clone. Her armored leg grab won't reach a max range d4 then punished, and would be frozen in the same fashion as the previous example.

Maybe this could turn into a counter wake up thread as many characters already have a universal response to wake ups besides block. Ex Scorpion. Njp beats teleport and makes slide whiff punishable. What's better block or njp.
Thx, i think will finish it in couple days!
About unversal response - you gotta have a lot of exp to read your opponent, this is only about blocking and not leting them out of the corner trap. And it's a theme for another thread, i suppose, maube someone gonna write it up)