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Black Canary - Front Handspring (DF3) Side Switching

Pleasa

#NerfMisterChief
Not sure if this has been discussed in length (apologies if it has) but just wanted to add some tech I've been using with success...

It involves ending combos with 33 DF3 to switch sides after the combo and mix up the opponent (and their input).

After the 33 DF3, you have several options:

01) B1 (Low Combo Starter)
02) 21 (Low Combo Starter)
03) 23 (Overhead Combo Starter)
04) 2 (hold up to delay), then 1 (low) or 3 (overhead) (Combo Starters)
05) BB or DB Meterburn (EX)
06) D3 (Low) (Knockdown)
07) F2 (Overhead) (Knockdown)
08) DB2 (Overhead) (Canary Drop)
09) Jump In xx
10) Cross Up Jump In xx
11) DB3 (Handspring away to avoid damage)
12) EX DB3 (U/D/3 options)
13) DF3 (Handspring to switch side again if they stay blocking)
14) EX DF3 (U/D/3 options)

The options 1-4 listed above can then be followed by one of the following:

1) DB3 (Handspring away to avoid damage)
2) EX DB3 (U/D/3 options)
3) DF3 (Handspring to switch side again if they stay blocking)
4) EX DF3 (U/D/3 options)
5) DB2
6) BB or DB Meterburn
7) Canary Cry Level 2 or 3

I have uploaded a basic video of this for your convenience below. If there is enough interest, I will also upload the follow up options video as well since the video only shows the first options I listed.


Please discuss on its viability during matches.. I'm open to conversation.. :)
 
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Pleasa

#NerfMisterChief
Yeah this has been known since the beta and is currently in the guide
This is like beta stuff lol but if anyone didn't know about it by now then they have this to look at
My apologies as I wasn't a part of the beta (unfortunately).. But thanks for the clarification guys and hopefully it will help others out who did not dig as much as they (or I apparently) should have lol..

Fun fact: Out of all the Canaries I've mirrored online I have yet to find anyone who actually uses the switch sides during matches...
 
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Pan1cMode

AUS FGC represent!
My apologies as I wasn't a part of the beta (unfortunately).. But thanks for the clarification guys and hopefully it will help others out who did not dig as much as they (or I apparently) should have lol..

Fun fact: Out of all the Canaries I've mirrored online I have yet to find anyone who actually uses the switch sides during matches...
That's usually because 112~grab and d3 are superior enders that give you better oki.
 

Pleasa

#NerfMisterChief
That's usually because 112~grab and d3 are superior enders that give you better oki.
This was always understood... but thrown out sporadically in a match also has its benefits in the guessing game as we all know more options for the opponent to have to read is always in our favor...
 
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9_Lives

Kombatant
I do a double dash sometimes too, and crossover ji3 after flip is pretty strong too. But I wouldn't call these new options or anything. Smarter players often escape or counter these things on a good read.
 

x TeeJay o

Canary Cry Gapless Pressure
I only do 33 flip in the corner because it crosses up sometimes and sometimes it does not
 

jokey77

Character Loyalist
I actually use this a lot. Damagewise I usually prefer 112 1+3. However 33 is great to mix things up. Besides it is easy to execute, e.g. after hitting a j2 air-to-air. I then usually do d2-df3, 33-df3.
 

Pleasa

#NerfMisterChief
@Invincible Salads Primarily can use these enders on characters that backdash your jump in after 112 1+3.. (ex Superman, Catwoman etc.)

For those characters you would end your combos in D3 or DF3D for pressure and to use/continue her vortex as you will end the combo closer to the opponent on a hard knockdown...
 
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