Pleasa
#NerfMisterChief
Not sure if this has been discussed in length (apologies if it has) but just wanted to add some tech I've been using with success...
It involves ending combos with 33 DF3 to switch sides after the combo and mix up the opponent (and their input).
After the 33 DF3, you have several options:
01) B1 (Low Combo Starter)
02) 21 (Low Combo Starter)
03) 23 (Overhead Combo Starter)
04) 2 (hold up to delay), then 1 (low) or 3 (overhead) (Combo Starters)
05) BB or DB Meterburn (EX)
06) D3 (Low) (Knockdown)
07) F2 (Overhead) (Knockdown)
08) DB2 (Overhead) (Canary Drop)
09) Jump In xx
10) Cross Up Jump In xx
11) DB3 (Handspring away to avoid damage)
12) EX DB3 (U/D/3 options)
13) DF3 (Handspring to switch side again if they stay blocking)
14) EX DF3 (U/D/3 options)
The options 1-4 listed above can then be followed by one of the following:
1) DB3 (Handspring away to avoid damage)
2) EX DB3 (U/D/3 options)
3) DF3 (Handspring to switch side again if they stay blocking)
4) EX DF3 (U/D/3 options)
5) DB2
6) BB or DB Meterburn
7) Canary Cry Level 2 or 3
I have uploaded a basic video of this for your convenience below. If there is enough interest, I will also upload the follow up options video as well since the video only shows the first options I listed.
Please discuss on its viability during matches.. I'm open to conversation..
It involves ending combos with 33 DF3 to switch sides after the combo and mix up the opponent (and their input).
After the 33 DF3, you have several options:
01) B1 (Low Combo Starter)
02) 21 (Low Combo Starter)
03) 23 (Overhead Combo Starter)
04) 2 (hold up to delay), then 1 (low) or 3 (overhead) (Combo Starters)
05) BB or DB Meterburn (EX)
06) D3 (Low) (Knockdown)
07) F2 (Overhead) (Knockdown)
08) DB2 (Overhead) (Canary Drop)
09) Jump In xx
10) Cross Up Jump In xx
11) DB3 (Handspring away to avoid damage)
12) EX DB3 (U/D/3 options)
13) DF3 (Handspring to switch side again if they stay blocking)
14) EX DF3 (U/D/3 options)
The options 1-4 listed above can then be followed by one of the following:
1) DB3 (Handspring away to avoid damage)
2) EX DB3 (U/D/3 options)
3) DF3 (Handspring to switch side again if they stay blocking)
4) EX DF3 (U/D/3 options)
5) DB2
6) BB or DB Meterburn
7) Canary Cry Level 2 or 3
I have uploaded a basic video of this for your convenience below. If there is enough interest, I will also upload the follow up options video as well since the video only shows the first options I listed.
Please discuss on its viability during matches.. I'm open to conversation..
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