Bilbo11
Mortal
There is not much around for us Johnny players to look at with the upcoming patch, and with the Beta going strong we can assume that some of these changes will follow through to the major patch incoming.
I have tried to comb through the frame data so far, but with limited patience from my opponents all I have to offer is:
I will try to keep scoping through but if any one has any more to input please post so we can have a more thorough look at what could be incoming. Please post your info and I will try to add to this to make it easier to have all the Johnny Cage changes in one place. Thanks
New (?) Breaker System - On break, both players loose all stamina.
D4 is -6 on block and has 21 recovery frames - (was -1 BLK and 16 Recovery)
+Possible Hurtbox changes
This means we basicly get one shot at a D4 before its time to block (-6)
and trying to low profile jump ins, X-overs, and NJPs with D4 (21 Rcv) may be alot harder.
Fisticuffs
Speedbag- -3 on Block, 10 Frame Start up from (11i) = {B1}
Fist Bump Start up/Recovery = Faster than 44i ? (?) can anyone confirm recovery?
Fist Bump Grap now does 17% dmg, up from 12%
I have tried to comb through the frame data so far, but with limited patience from my opponents all I have to offer is:
I will try to keep scoping through but if any one has any more to input please post so we can have a more thorough look at what could be incoming. Please post your info and I will try to add to this to make it easier to have all the Johnny Cage changes in one place. Thanks
New (?) Breaker System - On break, both players loose all stamina.
D4 is -6 on block and has 21 recovery frames - (was -1 BLK and 16 Recovery)
+Possible Hurtbox changes
This means we basicly get one shot at a D4 before its time to block (-6)
and trying to low profile jump ins, X-overs, and NJPs with D4 (21 Rcv) may be alot harder.
Fisticuffs
Speedbag- -3 on Block, 10 Frame Start up from (11i) = {B1}
Fist Bump Start up/Recovery = Faster than 44i ? (?) can anyone confirm recovery?
Fist Bump Grap now does 17% dmg, up from 12%
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