chrisisnice
I'm a lover, not a fighter
This is all pretty easy and straight forward... who is the best kameo for each character you play???
I agree with Kitana/Sub... When played properly its almost impossible to approach herOh yeah, as for mine...
Li Mei is my main, but love Ashrah too. I also play a fair bit of Raiden and Kitana.
I play pretty defensively soooo...
Li Mei - Kung Lao/ Scorpion are the best. Kung Lao is who I use. He is great for mind games. safety and zoning - but Scorpion seems a popular choice for offence / damage / keep away etc
Ashrah - It is always about Sareena
Apart from those, I ain't no expert, but I use...
Kitana - Sub Zero. Soooo many defensive options
Raiden - Can't say I am married to anyone. Sub is my go to.
Can you expand on this? I am really interested in why you think Kano and Jax are best. As I said, I am no expert, so what do you think they bring to the table?Raiden - Kano or Khameleon, as well as Jax.
I don't play Raiden myself, but the Raidens I lost the most to were using Kano and Jax.Can you expand on this? I am really interested in why you think Kano and Jax are best. As I said, I am no expert, so what do you think they bring to the table?
Being someone who loves zoning, why is it that you are using Tremor with Reiko as opposed to someone who compliments his zoning more like Stryker? Just curiousReiko/Tremor is the team that I would use if I were a young man who was actively competing in this game. I summarized the team very well in this thread.
I also like Kitana and the way she plays, but I think that she requires three different kameos (Jax, Kung Lao, or Sub Zero), depending on the match up, which makes her less versatile than Reiko.
How many characters are you actually going to zone in this game? In other words, how many times are you going to keep a character outside of mid range?Being someone who loves zoning, why is it that you are using Tremor with Reiko as opposed to someone who compliments his zoning more like Stryker? Just curious
I watch Rewind all the time. I use Reiko/Tremor myself as an alt so I am familiar with the character. It's just amusing that you use a pseudo-grappler. But then again, the zoning in this game is kinda ass. I do agree with you though, Tremor is his best cameo.How many characters are you actually going to zone in this game? In other words, how many times are you going to keep a character outside of mid range?
Almost never, because the whole kameo system is designed to even allow a chimpanzee to close the gap.
The game revolves around offensive options, and Reiko/Tremor essentially has a vortex every time d+4, one of the best buttons in the game, hits. Safe, un-reactable overhead. Advantageous sweep. Advantageous high string as well. Most importantly, a command throw that leads to 35% of damage. Over 45% with fatal blow.
Watch Rewind play Reiko/Tremor and everything should be self-explanatory.
Can you expand on what situation would you use each one? I have never touched Jax, so I have no clue about him. Sub I use because I tend towards defensive play, but it would be worth me exploring the others if it is important.I also like Kitana and the way she plays, but I think that she requires three different kameos (Jax, Kung Lao, or Sub Zero), depending on the match up, which makes her less versatile than Reiko.
Knives high, you can still use low profiling strings or pokes depending on your characterI don't play Raiden myself, but the Raidens I lost the most to were using Kano and Jax.
Kano allows him to do storm cell safely from every single string by holding kano-ball, which allows for insane chip and meter building consistently during the match. It also makes Raiden's teleport safe (by doing kano knifes offscreen, as they will hit you if you try to punish the teleport and you may even get full combo punished). The same is true for the superman fly, both if it whiffs OR hits a blocking opponent. Of course, once they are out of kameo meter, they can just spend one bar for ex storm cell, which is safe (save for Reptile's elbow dash I think), hits low multiple times and can launch if it hits. And he can also combo meterlessly with his shock move by using kano knives as well.
As for Jax, it is similar: he gains massive damage by doing the Jax grab after a shock move meterless, and can reach 40%+ damage easily. He can ALSO make storm cell safe by doing the jax ground pound and, since he will take less damage than you, plus the fact that you were just chipped out, the trade is always in his favour.
That is true, but the timing can be very tricky, as Raiden can activate the knives a little earlier or later. A poke is the safest option, but also the least rewarding one.Knives high, you can still use low profiling strings or pokes depending on your character
Kitana/Jax has very good damage. Around 37% mid screen. 45%+ in the corner. Armor leads to 25%. A couple of strings with airborne properties have synergy with ground pound. Jax is arguably Kitana's best default kameo, especially in match ups in which zoning is limited (i.e., Omni-Man and Smoke), even with low hat equipped.Can you expand on what situation would you use each one? I have never touched Jax, so I have no clue about him. Sub I use because I tend towards defensive play, but it would be worth me exploring the others if it is important.