OzzFoxx
Hardcore gaming poser.
I've been playing around in the lab trying to find the most reliable way to pull of a jump kick->tele-kick. I started with the default 3,d,d3 or 4,d,d3 which the latter worked best but inputting the dd3 after connecting the 3 or 4 was too inconsistent. It would miss, especially when jump kicking a standing opponent. After working it out, I've found that 4,d,d3,3 is the most reliable button combination as it always connects before the player lands and doesn't seem to punish you for the extra 3 as an air-sai follow up will still execute afterwards every time. Its also easier to do using a different kick button than the command. I was wondering if anyone else had a better way to do it?