KHTC Takgillo
Noob
With Injustice 2 coming out soon and people talking about stopping the 2 years cycle for NRS game I've gotten curious about the business model usually used by Fighting Game publisher and noticed that 2 kind of business models were usually adopted outside of anomalies like Killer Instinct.
The Expansion model: Usually used by Japanese developer it consist of pulling an expansion after a period of 1-3 years.This business model is usually used by Japanese company such as Capcom in Sf4 and Arc Sys with GG and BB. It's main advantage is providing a long life to the games(7 years for SF4) but you need to buy the expansion If you plan on playing against your friend who have it and can be seen as a cash grab because of the small amount of changes those expansions provide to the game.
The bi-annual release: This model is used by western developer such as Netherrealm studios and consist of releasing a new game after 2 years. It's main advantage is that the new game cycle is friendly for casuals who don't feel rip off and that you don't need to buy an expansion to play the game you bought with your friends after a period of time. The biggest inconvenient that come with this kind of business model is the longevity of the game as people tend to always flock to the new game once it's release.
In a perfect world developers would all adopt the KI business model and support their game for a long period of time by only releasing DLC but companies have to make money and board members have to be happy. I personally hate the expansion model as it can feel like a scam If you didn't get in the game early but every model has it's advantage and inconvenient and I'm curious about your opinion and what you would like to see NRS adopt.
The Expansion model: Usually used by Japanese developer it consist of pulling an expansion after a period of 1-3 years.This business model is usually used by Japanese company such as Capcom in Sf4 and Arc Sys with GG and BB. It's main advantage is providing a long life to the games(7 years for SF4) but you need to buy the expansion If you plan on playing against your friend who have it and can be seen as a cash grab because of the small amount of changes those expansions provide to the game.
The bi-annual release: This model is used by western developer such as Netherrealm studios and consist of releasing a new game after 2 years. It's main advantage is that the new game cycle is friendly for casuals who don't feel rip off and that you don't need to buy an expansion to play the game you bought with your friends after a period of time. The biggest inconvenient that come with this kind of business model is the longevity of the game as people tend to always flock to the new game once it's release.
In a perfect world developers would all adopt the KI business model and support their game for a long period of time by only releasing DLC but companies have to make money and board members have to be happy. I personally hate the expansion model as it can feel like a scam If you didn't get in the game early but every model has it's advantage and inconvenient and I'm curious about your opinion and what you would like to see NRS adopt.