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Beginner questions and dropping combos, what am I doing wrong?

Dondarrion

Lazy Enthusiast
Injustice is the first fighting game I've really tried to learn in-depth so I had to familiarize myself with all the terminology and so on. I think it's called cancelling.

I started learning Batman as my second character, I got most of his basics down but I have trouble stringing together multiple combos. For instance, I watched the Darth Arma vid where I think he used 113 B3 Ji3 J2 1? DF1MB (http://testyourmight.com/threads/darth-armas-mb-grapple-into-50-50-tech.39910/).

It's kind of a coin flip whether my B3 will go off fast enough after the 113, sometimes it will, sometimes it won't, is that cancelling? I can get it most of the time by holding B and mashing 3 before the 113 ends but then I end up queuing another B3 after I land it since I'm mashing.

I also have a lot of trouble landing Batman's 123 on a target that's already midair, usually it's the 2nd hit that never connects and since it doesn't he doesn't do the 3rd hit to knock them back up. Shazam was the first character I picked up, I have a similar problem with his Achilles' Clutch. I either grab to early or too late if I try and wait for the right timing, does that come with practice or am I not doing it right?

Also, trying to learn Shazam and Batman if anyone has general tips, picked up Batman after realizing how hard it is to land Shazam's B3 on a non stationary target.

EDIT Update: Thanks for the advice all, was in practice for about 6hrs+, can 123 123 about 25% of the time, better then the 0.001% before. Finding it a lot easier to 123 from another knockup that isn't 123. Started double tapping my B3's and my timing has improved. I started modifying some more difficult combos to ease me in. 223 B3 instead of 113 and use double Ji2's instead of Ji3 Ji2 which I'm too inconsistent with... for now.
 
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TH3DISTURBED1

"Never say 'never'
It's timing. That combo is pretty tight as far as execution on B3. Watch the ground when his foot hits and the dirt kicks up. That's how I timed it at first.

For the 123 in the air, you just have to wait longer. I wait until the opponent is right around Batman's waist. Those were easily the hardest parts of the combos for me to get down initially, too.

As far as Shazam, I have never used him so I'm not sure what it would be.
 

WayoftheFist

Cold day in hell...
When it comes to issues of timing and combos it's all repetition. When you think you've practiced it enough practice it more. Also don't try to run before you can walk. There's nothing wrong with learning less than optimal combos as you progress with your character. Challenge yourself but don't make execution your whole focus.
 

zuurrkk

World's worst GL
113, B3 is where being a stick player comes in handy.

Timing? loldoubletap.

Double tap all the things
 

Cossner

King of the Jobbers 2015
It's kind of a coin flip whether my B3 will go off fast enough after the 113, sometimes it will, sometimes it won't, is that cancelling?
Nop, that's not cancelling. Cancelling is doing a move that "cancels" the recovery animation of the previous move.
113, B3 is where being a stick player comes in handy.

Timing? loldoubletap.

Double tap all the things
That's called the Piano technique.

I don't know, it's more of a timing issue. Just go to training mode and practice.
 

Dondarrion

Lazy Enthusiast
I don't try to do too much, mostly, I just try to test certain combos, if I find one that I like that's not too crazy to remember I write it down, for instance I got this one from watching Forever King J2 123 3 4 123, which I can comfortably do now against a corner opponent to call my bats.
 

Protagonist_1

Champion
I had trouble when doing Shazam's b3 after his EX command grab, then I realized I could just hold back and tap 3 at the right moment. :)
 

Dondarrion

Lazy Enthusiast
Well, knowing it's not cancelling is already helping, now I know I don't have to input faster, just time it right, also the 123 in the air, I think it's the first punch, it sends them back, so maybe I should only be connecting the 2 and 3 of it.
 

TH3DISTURBED1

"Never say 'never'
Well, knowing it's not cancelling is already helping, now I know I don't have to input faster, just time it right, also the 123 in the air, I think it's the first punch, it sends them back, so maybe I should only be connecting the 2 and 3 of it.
Definitely want to connect all of 123. If the (2) is wiffing, you are hitting (1) too soon
 

roosTakk

Chode Juggler
When it comes to issues of timing and combos it's all repetition. When you think you've practiced it enough practice it more. Also don't try to run before you can walk. There's nothing wrong with learning less than optimal combos as you progress with your character. Challenge yourself but don't make execution your whole focus.
This is sound advice
 

Rodrigue

Spongerod
Make sure you turn off the release check button when playing Shazam.
His Achilles' Clutch has a hard input which makes it even harder to land mid combo. The B3 after a mbAC is easy to pull off. You just need to go to training mode and spend some time there. I picked up Shazam a couple of days ago and I already have a 100 wins with him. Fun character to play and flashy combos even though they're the hardest to land.
 

Justice

Warrior
They say that if you can do a piece of tech (usually referring to kombos but I take it to mean pretty much anything) 5x in a row, you can use that tech in a tournament match. I personally say try for 100 but that's just me. As was mentioned, don't focus all of your time on execution as that won't make you a better player. You still need to learn things like spacing, footsies and MU-specific things (what moves can be punished, gaps in strings, etc.)

I would also suggest going to the Batman forums and finding simpler kombos to learn. They will expand your repertoire, keep the damage output steady and will make the more complicated kombos easier to learn.
 

juicepouch

blink-182 enthusiast
Make sure you turn off the release check button when playing Shazam.
His Achilles' Clutch has a hard input which makes it even harder to land mid combo. The B3 after a mbAC is easy to pull off. You just need to go to training mode and spend some time there. I picked up Shazam a couple of days ago and I already have a 100 wins with him. Fun character to play and flashy combos even though they're the hardest to land.
I think you meant Herculean Might and not Achilles Clutch here
 

zuurrkk

World's worst GL
Nop, that's not cancelling. Cancelling is doing a move that "cancels" the recovery animation of the previous move.

That's called the Piano technique.

I don't know, it's more of a timing issue. Just go to training mode and practice.
Pianoing is something you'd do for something that requires a certain number of inputs within a few frames like HHS.

I use double tapping for most links. Generally I don't HAVE to but it helps since you're doing the same input twice within a few frames of each other. If the first tap is too early, the second one is there to back you up.

I double tap all B3's because why not?
 

BlastX21

Mortal
I don't even bother with the 113-b3 combo. If you think its hard to learn the timing in practice mode, try landing it in online play, where you experience a wide variety of lag gaps that vary from game to game. A combo with an extremely small window like this will rarely be viable in these circumstances.

However, 123 in mid-air is something I can land consistently albeit not 100% of the time. It just takes practice. For online play, its better to perform an input a little bit early than a little bit late, due to the direction of lag. Learning this really helped me in landing 223-B3. Whereas offline you perform b3 right after the 223 animation is complete, for online play you perform the B3 a tiny bit before.
 

zuurrkk

World's worst GL
Not really..... Never seen reo drop that. Ive also never had problems with 133 b3. It just comes down to timing and practise.
Wasn't serious. As a stick player I double tap a LOT and it helps for most links in most games save for the really tight ones
 

NoobHunter420

Scrub God Lord
It all comes down to timing, I usually mash trait like crazy when doing flash combos.
Don't get too fancy if you trying to learn the game. Stick to your BnBs until your execution gets better.
you will realize that not all offline combos will work online 100% of the time.
 

roosTakk

Chode Juggler
You need a stick to double tap? I was trying to double tab (~mb martain grab xx b3) when I first started playing mmh but I found it was more consistent just to learn the timing and get the muscle memory for it. I play on a normal xbox controller
 

Cossner

King of the Jobbers 2015
Pianoing is something you'd do for something that requires a certain number of inputs within a few frames like HHS.

I use double tapping for most links. Generally I don't HAVE to but it helps since you're doing the same input twice within a few frames of each other. If the first tap is too early, the second one is there to back you up.

I double tap all B3's because why not?
Hmm I'm failing hardcore in basic reading skills, you're right. All that meth is taking it's toll!
I don't do it because sometimes the b3 comes out slower for whatever reason. May be my execution. :(
 

Dondarrion

Lazy Enthusiast
Definitely want to connect all of 123. If the (2) is wiffing, you are hitting (1) too soon
Ah okay, good to know it IS possible, now I just have to learn how, having a lot of trouble with it. Your tips on the waist height and foot touching down are helpful too, I never looked for signals in the character models.


I don't even bother with the 113-b3 combo. If you think its hard to learn the timing in practice mode, try landing it in online play, where you experience a wide variety of lag gaps that vary from game to game. A combo with an extremely small window like this will rarely be viable in these circumstances.
In Australia so I rarely have an online match without a little to a lot of lag, mostly learning for offline, I have two brothers who both play a lot more fighting games then me. This shall be mine.