Off topic but, did crazy dominican make a new name crazy lebanese? I played him a few times last night.Shock said:It also has a great deal to do with how good the other player is in general and not just their character. Sure Kabal is the most powerful and Sheeva is arguably the weakest, but put them in the hands of totally lopsided players and Sheeva can squeak by.
Crazy Dom has been working on a pretty crazy Sheeva, but from whom I've played Moe has one of the best Sheevas.
That's the thing, most people DON'T have a counter-Sheeva strat because no one picks Sheeva, so when you DO actually pick her voluntarily it's a big phsycological advantage.TheRedPsychosis said:The problem I usually get against Sheeva and Jax is that their hitboxes are so big, after I spin them it looks like they might not be on the ground, so that messes me up on some combos. I haven't really made a counter strategy against Sheeva yet, and don't play them often enough to make one. Now though, I'll usually pick Robot Smoke because it makes countering Sheeva alot easier.
No, that is not him. His former name was samnass.DARXYD3 said:Off topic but, did crazy dominican make a new name crazy lebanese? I played him a few times last night.
You can get aaRH->earthquake so that the earthquake is unavoidable.BustaUppa said:Is it possible to escape an earthquake performed directly after an aaRH? I like to do her 4-hit launch, walk in with the roundhouse and then do the earthquake right afterwards. Sometimes they jump out of the earthquake, but I'm not sure if my timing was to blame or if it is just always avoidable.
Assuming you get the earthquake, what would the total damage be?
If it added to the combo meter it was completely unavoidable. Sometimes I will add a little delay on purpose so it will be aviodable, but if they don't jump it's twice as much damage (no DP from the popup).BustaUppa said:Is it possible to escape an earthquake performed directly after an aaRH? I like to do her 4-hit launch, walk in with the roundhouse and then do the earthquake right afterwards. Sometimes they jump out of the earthquake, but I'm not sure if my timing was to blame or if it is just always avoidable.
Assuming you get the earthquake, what would the total damage be?
QFT. That always gets me when it looks like they are in the air, and I attempt the air combo.TheRedPsychosis said:The problem I usually get against Sheeva and Jax is that their hitboxes are so big, after I spin them it looks like they might not be on the ground, so that messes me up on some combos. I haven't really made a counter strategy against Sheeva yet, and don't play them often enough to make one. Now though, I'll usually pick Robot Smoke because it makes countering Sheeva alot easier.