Sorry if this is known but I didn't find it anywhere. After a combo, end with RMS then NJ1 when close. I used MMH's push as an example because its insane. This also works on WW laso spin, Sinestro Arachnid, GL lift, BA cage, HG mace charge and more.
When I hit with b22f3 I always go into RMS and run at them, cancel it as I reach 'em. Usually, they're too scared to wake up and you get a 50/50~combo.
This is good though, I'll be using this to mix stuff up.
When I hit with b22f3 I always go into RMS and run at them, cancel it as I reach 'em. Usually, they're too scared to wake up and you get a 50/50~combo.
This is good though, I'll be using this to mix stuff up.