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Guide Batman Parry Guide

What is the deal with the gap in Superman's 22*3 string? I swear it's not there. Superman's Super can't reversal punish it and neither can batman's cape parry. The Killer Frost parry guide doesn't have 223 listed in the guide and her parry is also 1 frame startup. I can't interrupt it to save my life... Whats the deal?
 

Desperdicio

Tell me, do you bleed?
I took the liberty of testing all six DLC's myself with the ultimate edition:

Batgirl:
11-3
b2-1

Lobo: Nothing.

Martian Manhunter:
11-2
f12-3
22-b3

Scorpion: Nothing.

Zatanna:
11-u3
f2-1

Zod:
b12-3
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
Also as an fyi: If your opponent keeps doing a non-deep jump kick and immediately following it up with a d1 poke, you can block the jump kick and then mash parry to counter the d1 poke. You'd be surprised how many people use this and believe that it is a true block string.

However, if it IS a deep jump kick, you probably won't be able to parry the poke.
 

Desperdicio

Tell me, do you bleed?
What is the deal with the gap in Superman's 22*3 string? I swear it's not there. Superman's Super can't reversal punish it and neither can batman's cape parry. The Killer Frost parry guide doesn't have 223 listed in the guide and her parry is also 1 frame startup. I can't interrupt it to save my life... Whats the deal?
The timing is very tight, but I assure you you can do it. I tested it in Injustice's ultimate edition. Like someone said above, you have to duck before the last hit, and while ducking tap rapidly db3 at the precise moment where Superman's 3 is about to hit.