no i mean after bola just do b2d3, its advantage is huge and sets upo up for either another b2 or a b1, that way nothing will ever wiff like b2 after 111 also when b2d3 lands it gives you almost a safe jump fora cross ups, its great!!!
This is a nice thought about landing the b2d3. BUT, I do not use it as a crossup opportunity, no... that would be giving them to much advantage and freedom to use wakeup or get away etc. After bola, go for j2, 111 then b2d3xxbf3 (mb optional). Meter burn it on hit into the b3 reset. Once you have trained your opponent how to block high then low, switch up to the b12 setup. This becomes a guessing game, and pretty soon they are so focused on blocking what you are throwing at them they don't even think about their game-play.
Advantage of b2d3xxbf3 combo > IF they block it including the bf3 your at advantage on block, or 50/50. If you continue into a d1xxbf3, d1xxbf3, etc until it connects. Believe me, it will after the second one, and you always have advantage on block with the bf3 (from what I have come to understand, but I concede I may be wrong about timing). With your chip damage character trait, you will be doing a ton of dmg and building meter.
I have to say also, after the 111 reset, if your opponent gets into the habit of trying to back dash your b2d3 then start using the b12 string, it will catch them.
I hope this strategy helps, and I never have to play you.