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Bat Trait Strategy Discussion

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Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
as far as the bat bot frame data... each bot is plus 15 as soon as it hits... so whenever one hits you get plus 15... its about getting in before they hit...
so the bots being at +15 onblock gives u a free block string right?

Seapeople , what do u mean u get a free jump in combo from bats on hit? whats the advatange of those things on hit? o-0
 

Seapeople

This one's for you
Here's an update on some hitbox issues...
-Against Wonder Woman, releasing 1 bat will always whiff at point blank. If you release 2 bats at point blank, the first bat will whiff if you're on her right but the second bat will whiff if you're on her left. If you release 3 bats at point blank, the first & third bats will always whiff.
-Against Lex, all bats will never whiff at point blank.
- Against Batman, releasing 1, 2 or 3 bats at point blank while on his left will cause all bats to whiff. Releasing 1 or 2 bats while on his right will cause both bats to whiff, but if you release 3 bats the second & third won't whiff.

Don't get me wrong I love this game so far and don't mean to complain much, but it is kinda sad to be experiencing some of the same inconsitencies that MK9 suffered from. I don't know if these sort of things can be solved through a patch. It must be the Unreal Engine :(

so the bots being at +15 onblock gives u a free block string right?

Seapeople , what do u mean u get a free jump in combo from bats on hit? whats the advatange of those things on hit? o-0
I'm almost positive that if you throw 1 or 2 bats it's less than +15. Also if you cancel a string into bats I think it gives less advantage. For example 112~release three bats seems very negative, probably even punishable.

3 bats on hit are +46, but 1 bat on hit still gives you a jump-in combo so it's probably about the same.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Here's an update on some hitbox issues...
-Against Wonder Woman, releasing 1 bat will always whiff at point blank. If you release 2 bats at point blank, the first bat will whiff if you're on her right but the second bat will whiff if you're on her left. If you release 3 bats at point blank, the first & third bats will always whiff.
-Against Lex, all bats will never whiff at point blank.
- Against Batman, releasing 1, 2 or 3 bats at point blank while on his left will cause all bats to whiff. Releasing 1 or 2 bats while on his right will cause both bats to whiff, but if you release 3 bats the second & third won't whiff.

Don't get me wrong I love this game so far and don't mean to complain much, but it is kinda sad to be experiencing some of the same inconsitencies that MK9 suffered from. I don't know if these sort of things can be solved through a patch. It must be the Unreal Engine :(



I'm almost positive that if you throw 1 or 2 bats it's less than +15. Also if you cancel a string into bats I think it gives less advantage. For example 112~release three bats seems very negative, probably even punishable.

3 bats on hit are +46, but 1 bat on hit still gives you a jump-in combo so it's probably about the same.
i had no idea it gives u a free combo....damn i'll have to remember that, u could actually use that to end certain safe strings for mind games. like which is the string thats +8 on block? I wanna be able to master this character to a science once this full game comes out !!!
 
Here's an update on some hitbox issues...
-Against Wonder Woman, releasing 1 bat will always whiff at point blank. If you release 2 bats at point blank, the first bat will whiff if you're on her right but the second bat will whiff if you're on her left. If you release 3 bats at point blank, the first & third bats will always whiff.
-Against Lex, all bats will never whiff at point blank.
- Against Batman, releasing 1, 2 or 3 bats at point blank while on his left will cause all bats to whiff. Releasing 1 or 2 bats while on his right will cause both bats to whiff, but if you release 3 bats the second & third won't whiff.

Don't get me wrong I love this game so far and don't mean to complain much, but it is kinda sad to be experiencing some of the same inconsitencies that MK9 suffered from. I don't know if these sort of things can be solved through a patch. It must be the Unreal Engine :(



I'm almost positive that if you throw 1 or 2 bats it's less than +15. Also if you cancel a string into bats I think it gives less advantage. For example 112~release three bats seems very negative, probably even punishable.

3 bats on hit are +46, but 1 bat on hit still gives you a jump-in combo so it's probably about the same.

3 bats are +46 because they all reactivate the block stun at different intervals so the elapsed duration of more of them hitting makes it longer frame advantage, but each invidual bat is resetting the block stun to plus 15 or whatever the data is for that. I'm assuming thats how it works.... maybe the bats all act as 1 hit though and they made the frame data different for each.
 

Seapeople

This one's for you
Another thing I'm noticing is that if you're really low on health at the end of the first "round", it'd be good to try not to die until your bats are on cooldown because it keeps reloading during the mini-win pose.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
3 bats are +46 because they all reactivate the block stun at different intervals so the elapsed duration of more of them hitting makes it longer frame advantage, but each invidual bat is resetting the block stun to plus 15 or whatever the data is for that. I'm assuming thats how it works.... maybe the bats all act as 1 hit though and they made the frame data different for each.
i guess we'll be finding that out soon enough.

but anyways ur sure the 3 bats are +15 on block and even 1 on hit is a free jump in combo?
 
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