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Bat Trait Strategy Discussion

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Seapeople

This one's for you
I figured this could use its own thread since there's so many possibilities with these things. Lets talk about any strategies, set ups, etc. involving the bats.
I'll go ahead and talk about some basic and maybe less basic stuff that I've noticed while messing with these. Please correct me if I'm wrong on anything. I think the bats are supposedly getting nerfed in the final game, but right now lets work with what we've got.....

-Each bat has about a 3.5 second cooldown (10 seconds altogether).
-Bats are released in 5 frames, making them Batman's fastest attack and by far his best whiff punisher. Even though Call bats has "0 start up" it still takes 15 frames to recover, so you should just treat this like it's 15 frames.
-They can be used to start/extend combos or even be called during combos. Check out this video by Tom2356: youtube.com/watch?v=fJUkM0RQKPc
-Bats can't be called while jumping but can be released while jumping. They can't be called or released if you're in the middle of blocking anything. They also don't auto-correct, meaning they will fly in the wrong direction if you release them immediately after a crossup. (It took ~13 frames to turn around in MK9, probably about the same here).

-I want to talk more about keeping people in check with the bats. Even though they are +15 on block, it doesn't completely guarantee that anything you do can be safe if followed by bats. For example slide is -35, so if you immediately release the bats it will be -20 which can still be punished. In these situations, you can mix up how quickly you release the bats so your opponent won't know when to quit blocking.
-Even though 3 bats are +15 on block, 1-2 bats may not give as much advantage.

-Bats can be cancelled off any attack (even stuff that's normally uncancellable like b113 or straight grapple). Anywhere closer than half screen, the first bat will hit high unless it's immediately cancelled off an attack.
-One thing that's extremely helpful is how the bats can be used to cover holes in your strings (i.e. 1143, 2243, 1423, b1134). This can be somewhat difficult, especially 1423. To practice, just get good at inputting 1423 without calling the bats. This will save you a lot of time.

-2 or 3 bats blocked from full screen pretty much guarantees a free batarang. You must immediately commit to the batarang or else they can jump out. They can always jump out if you only used 1 bat.
-If they always jump out of the batarang, you can do a straight grapple instead which can be ducked but can't be jumped (even if you only use 1 bat). Don't immediately commit to the straight grapple though...It has to be delayed a little after releasing the bats.

Anyway that's all I've got for now, I wanna hear everybody else's ideas :D
 

xQUANTUMx

Twitter: @xxQUANTUM
Haven't extended it in combos, but if I wanna get in I send them to the AI and dash which closes space fast. Then I'll block string, cancel, Mb f3 or something
 

Seapeople

This one's for you
A couple more things I'm noticing now...
-While you're in recovery from whiffing an attack, you're still able to release the bats (but you can't call bats). This could be really good for using the 12 string to get in because it covers a lot of space and is +6 on block. If they try to whiff punish it, you can just let the bats fly :)
-Releasing bats in the middle of some strings is really awkward. Like if you wanted to release bats inbetween b23, you have to do b2343 (inputting the 3 twice).
-I'm not sure about this one, but I think some strings cancelled into call bats leaves you at advantage on block. That's really messed up if I'm right :confused: This is why we really need to figure out cancel advantage lol.

Edit: Here's a video showing how Batman seems to be at advantage when he cancels blockstrings into call bats. I was trying to do this by myself so I could have done something wrong, and even if I'm not wrong it might be changed in the official game.

Haven't extended it in combos, but if I wanna get in I send them to the AI and dash which closes space fast. Then I'll block string, cancel, Mb f3 or something
Yeah this looks like it could be good, you're still at advantage after the dash as long as they didn't jump the bats. From about 3/4 screen, you can even send the bats, dash in and if they hit you have enough time to hit confirm b3 into a combo.
 

Seapeople

This one's for you
Okay one more thing that's seriously dirty. If you have bats out and are getting rushed down, I'm pretty sure you can just mash 4 while blocking. If there's ever a gap in their pressure, the bats will come out and you get a combo. Dumbest option select ever.
 

Name v.5.0

Iowa's Finest.
You guys talk as if you can keep the damn bats out to begin with. I'm finding this trait mostly useless unless you activate full screen, and then use them to try and get in. That's just about it.

The AI and human opponents are pretty good about not letting you use them for anything else. Gone in 1 hit....
 

xQUANTUMx

Twitter: @xxQUANTUM
I'll start with bat trait at the outset as an immediate deterrent. At least I feel like it gives me a pseudo positional advantage....even one bat helps a bit...I've not gone for extreme combo damage e.g. Not using a finisher like b23 in favor of activating the trait for later, either for footsies or extending a combo....not sure if this is the correct strat but I'm just playing around with stuff at this point anyway
 

AssassiN

Warrior
Okay one more thing that's seriously dirty. If you have bats out and are getting rushed down, I'm pretty sure you can just mash 4 while blocking. If there's ever a gap in their pressure, the bats will come out and you get a combo. Dumbest option select ever.
Can't release them in blockstun, but you can release them if there are frameholes.
Can also use them to continue pressure, if people respect the B11/B2 follow-up you can mix it up with F3.
 

Evil_Riu48

Kombatant
Bats are broken in the demo I m hoping they balace it better for the real game because as of now they are super broken
 

Seapeople

This one's for you
Yeah, not sure why some people are writing them off so quickly, they're ridiculous right now lol. You just have to get good at setting them up properly so you dont get hit out all the time. It will take some practice and they aren't completely braindead.

Can't release them in blockstun, but you can release them if there are frameholes.
Can also use them to continue pressure, if people respect the B11/B2 follow-up you can mix it up with F3.
Yep that's why I mean it's an OS because if there is no gap in their pressure you just keep blocking, but if there is a gap the bats will automatically come out. People basically can't pressure Batman if he's got a bat out. The only ways I can think of they could avoid this is by jumping or using armor after a string which are both risky.
 

Seapeople

This one's for you
The properties of bats during pressure are really weird since you can release them anytime during the startup, active, or recovery frames of any other attack. I think this affects how much advantage they give on block. I.e. 112~release bats might give more advantage than 113~release bats.

Here are the best ways I can figure so far to input the bats in the middle of any string which has a gap.
113: 1,1,4,3
112: 1, 1+4, 2
123: 1, 2+4, 3
223: 2, 4, 2, 3

If you only have 1 bat out when you do 2423, the bat will whiff if you're on the right side of the opponent but not the left (really strange, this was done against Batman). Also even if the bat doesn't whiff, I think the opponent can still armor out or maybe even jump out before the 3. Imo these type of things will need tons of testing in the future...the bats really screw with the frame data & hitboxes like nothing else.
 

babalook

Apprentice
im not sure but i think canceling into bats summon off 12,2,f2,b11,3,112,b2 reduce recovery on the moves.....can't test it though
 

Astrocytic

Apprentice
Bats are broken in the demo I m hoping they balace it better for the real game because as of now they are super broken
Batman is broken in the demo. As said by Arturo Sanchez.

They nerfed him for the final game. Along with a lot of other nerfs.

For those still under a rock: the demo is NOT the game.
 

Peckapowa

Champion
the bat bots are amazing, best trait by far in the demo... they combo from anywhere... you can use them to extend your mixup game... to escape pressure... you can use them as a threat and bully your way in because they respect the bat bots... you can use them to extend and compliment your zoning game (ex rang frame traps into spear and anti-airing with meter)... they are obviously great for sheer counter-zoning purpose and they can use to make your slide safe.
 

Seapeople

This one's for you
im not sure but i think canceling into bats summon off 12,2,f2,b11,3,112,b2 reduce recovery on the moves.....can't test it though
Totally eyeballing it here but this is how it looks to me. Everything into call bats looks like advantage on hit, even d1.

Call Bats Advantage on block
Advantage:
112, 113, 22, b23, d2, b11, 12, 3
Around Neutral:
b1, 2, b2, 1, 11
Disadvantage (possibly punishable):
223, d1, f2
 

Peckapowa

Champion
Totally eyeballing it here but this is how it looks to me. Everything into call bats looks like advantage on hit, even d1.

Call Bats Advantage on block
Advantage:
112, 113, 22, b23, d2, b11, 12, 3
Around Neutral:
b1, 2, b2, 1, 11
Disadvantage (possibly punishable):
223, d1, f2
this is good to know

f3(+8 big pushback) and b3(+11 small pushback) has adv... b3 gives you a b11 at certain ranges (barring armor and im not sure about backdashes)... also ex batarangs have advantage... you could mix into batbots to your pressure along with thigns like the ex overhead... he has a lot of options.. b1 has really good recovery and whiff punishment... you can cancel b11 into trait block and see what they are gonna do or go into armor and follow up with the batbots after the armor...

12 b11 and 12 ex overhead is a decent mixup i think though the overhead is fuzzyable..

i think the bat is better than ww now...
 

Chuckychuck

Warrior
Yeah, not sure why some people are writing them off so quickly, they're ridiculous right now lol. You just have to get good at setting them up properly so you dont get hit out all the time. It will take some practice and they aren't completely braindead.



Yep that's why I mean it's an OS because if there is no gap in their pressure you just keep blocking, but if there is a gap the bats will automatically come out. People basically can't pressure Batman if he's got a bat out. The only ways I can think of they could avoid this is by jumping or using armor after a string which are both risky.
Bats come out automatically during holes in strings if you spam his trait while blocking under pressure? That's awesome!
 

Seapeople

This one's for you
this is good to know

f3(+8 big pushback) and b3(+11 small pushback) has adv... b3 gives you a b11 at certain ranges (barring armor and im not sure about backdashes)... also ex batarangs have advantage... you could mix into batbots to your pressure along with thigns like the ex overhead... he has a lot of options.. b1 has really good recovery and whiff punishment... you can cancel b11 into trait block and see what they are gonna do or go into armor and follow up with the batbots after the armor...

12 b11 and 12 ex overhead is a decent mixup i think though the overhead is fuzzyable..

i think the bat is better than ww now...
Yep I think he can even pressure with strings that are punishable like b113 since the other person will always be fearful to stop blocking when bats are out. I'm not crazy about ex batarangs personally since you have to commit to throwing bats to get a combo midscreen. They're really nice in the corner though.
 

Peckapowa

Champion
Yep I think he can even pressure with strings that are punishable like b113 since the other person will always be fearful to stop blocking when bats are out. I'm not crazy about ex batarangs personally since you have to commit to throwing bats to get a combo midscreen. They're really nice in the corner though.
i just found a corner reset with batman it needs to be tested

example: f3 j3 123 b2 (trait cancel) b2 3 trait releaseit places the bomb behind him this needs to be tested... you can do this with b2, b23 if you have bats out already.
 

Seapeople

This one's for you
i just found a corner reset with batman it needs to be tested

example: f3 j3 123 b2 (trait cancel) b2 3 trait releaseit places the bomb behind him this needs to be tested... you can do this with b2, b23 if you have bats out already.
Can't they just block down since it blocks both ways?
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
i just found a corner reset with batman it needs to be tested

example: f3 j3 123 b2 (trait cancel) b2 3 trait releaseit places the bomb behind him this needs to be tested... you can do this with b2, b23 if you have bats out already.
wait what......u can trait cancel after back 2 and sitll have enough time to juggle? im confused.
 

Peckapowa

Champion
as far as the bat bot frame data... each bot is plus 15 as soon as it hits... so whenever one hits you get plus 15... its about getting in before they hit...
 
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