Cyrax looks appealing to me as well. Mustard pointed out on his stream that one of his strings into the blade dance special could do an obscene amount of chip, in the range of 10-12%. I imagine if you call Cyrax helicopter to cover the gap, you could push them towards the corner and maybe even follow behind him with some advantageCyrax: Cyrax I am considering for the same reason as Goro, and that's mainly for conversions off of Baraka's anti-air special. Cyrax also has an anti-air assist: the heli-chopper. This assist has two versions: one that goes vertically up, and another that goes slightly forward. Baraka could catch a jumping opponent with the anti-air special, call the vertical Cyrax heli-chopper, and maybe be able to convert into a combo after.
1st video of cyrax very much isnt a true blockstring.Double post, but wanted to share a couple of vids with Baraka & kameos.
This video shows an example of the chip damage you can get with a blockstring using Cyrax kameo, how it jails(can't neutral duck after the first df+2 special and after the heli-chopper assist) and how to avoid the chip via flawless blocking. I will say that if you mis-time your assist call, then the blockstring isn't true. But this video shows an example of how to make it a true blockstring.
And, a video showing a blockstring with Jax kameo unblockable, and how to avoid the ground pound by timing the df+2 special. You pretty much have to start your blockstring immediately after calling Jax in to find that sweetspot of avoiding the ground pound with Baraka's df+2, a slight delay and you'll get hit even during the jumping part of the df+2. This probably isn't super useful as it doesn't start a combo or anything, but it might help end a round.
On the note of Jax, sharing this Twitter user's Baraka & Jax UB oki setup:
Basically after a combo that ends in df+2, call in Jax UB assist, and time your F3. Also, check the #MK1_Baraka hashtag for more tech if you use Twitter.
Hm. Then, the only "true" blockstring would then be 12, db+1 into heli-chopper, and that's it.1st video of cyrax very much isnt a true blockstring.
Gap by 3rd hit of df2 edx for armor
21-special cancel also a gap for armor, tired and not by console so can't remember is it between the string or the special atm haha, slower armor grt crushed though
I hope they don’t nerf him. He’s definitely honest. He needs all of these advantages to be a character. Sonic fox needs to drop him. He looked nooby spamming 212 against ninjakilla anywayI really hope that if they nerf his damage or chip or cyrax stuff they give him SOMETHING in return. Like something plus, a safe overhead that ends in a knock down, a safe string that pushes back on block.... just something. Vanilla Baraka feels a bit honest.
I really hope he doesn't get nerfed tho. But if Sonic uses him with success we're all done for lol
No there more than that that jail.Hm. Then, the only "true" blockstring would then be 12, db+1 into heli-chopper, and that's it.
Though, just because this has a gap, I don't think that means it's unusable. Not every opponent is going to reversal armor you through 21 or through df+2, and definitely not every time.
EDIT: OK, your post motivated me to figure out what characters can beat Baraka's 212 and 21, df+2. And, what characters lose to those same strings if they try to armor. Here's a list:
212 & 21,df+2 beats:
Mileena, Smoke, Reptile, Baraka, Sindel, Reiko, Raiden, Liu Kang, Kung Lao, Havik
(NOTE: Every character can armored reversal after the second hit of df+2 & heli-chopper call, except for Havik. His reversal loses in this situation.)
212 beats:
Above characters, and Kitana, Kenshi, Old Shang
212 trades with:
Tanya, Sub-Zero, Li Mei, Geras
21,df+2 loses to:
Kitana, Tanya, Rain, Scorpion, Sub-Zero, Li Mei, Kenshi, Geras, Shang Tsung(young and old), General Shao, Johnny Cage, Ashrah, Nitara
212 loses to:
Rain, Scorpion, Young Shang, General Shao, Johnny Cage, Ashrah, Nitara.
I'll see if I can make a video showcasing these reversals beating and losing to these strings.
And they should. He literally dominates KL so far. His strings are so safe and hard to react to online, he gets so much easy pressure meter, and when you finally land a hit he's already built enough meter to break. Even his mixups are so hard to react to and punish. His overhead is the best in the game IMO. There's no other character that I struggle so much against online.Baraka's damage and chip damage are probably getting nerfed to oblivion soon, beware fellow Barakers
You seem to think everyone is a pro player that can easily flawless block and punish every gap every character has (including the ones they don't play). There's casual players that make 90% of online players. And yes KL means something when you want to have fun with the game and also get rewards without getting constantly stumped by a specific overpowered character. I'm not saying I'm a pro, but I can certainly pull off some good 30%-50% combos online. Yet Baraka is the one character I've struggled against the most, and to my own personal experience, he should definitely not be as safe/get so much dmg off.You seem to have a Baraka syndrome which is clouding your judgment.
His OH is like one of the slowest and most reactable things in the game. Nowhere near the best in the game. His buttons are good but nowhere near the best, it's Cyrax who enables his pressure and the insane chip. Baraka is fine as is, nothing to nerf here, maybe a slight nerf to dmg but he also isn't the highest dmg character in the game. Cyrax gonna get normalized and then Baraka will be just fine.
Also Kombat League is an indcator of.... nothing. Not to mention 90% of Demi God players(there are no Elder God yet) aren't playing Baraka in it either so that's not true. Again thou KL means nothing.
People don't lab shit, they stand-block B3, they dont even try to duck B3,1, barely anybody flawless block d,f2 3rd hit to avoid chip of that setup with Cyrax but.... When you get to high level of play this is not the case and auto-pilot Baraka players get blown to hell.
People don't lab shit, they stand-block B3, they dont even try to duck B3,1, barely anybody flawless block d,f2 3rd hit to avoid chip of that setup with Cyrax but.... When you get to high level of play this is not the case and auto-pilot Baraka players get blown to hell.
No it's not. Yes its startup might not be super fast, but it's super hard to react to on wakeup when he has both an overhead AND a low starter that can juggle afterwards. Plus even if you manage to predict right and block it, it's only -7 block adv which means pretty much no character can punish it. Long story short, on top of his 50-50s, he is also safe when you predict him right. That's pretty broken to me compared to the rest of the cast.His OH is like one of the slowest and most reactable things in the game.