Nonameformedude
That Yung Big Body
Bane gets armor on his f2 and f2d at level three. While its main use is armoring through wake ups and catching people for big damage if they are blocking low/jumping, it can also be used as a parry making using certain strings a liability against a bane(not on debuff)that knows his options. With this parry bane normally gets 44% unclashable for f2dxxMBB3, B3 but he can also dash cancel for bigger damage and even raw super against certain strings. If bane doesnt have two bars he can still f2dxxBP for 32%. Also remember if you CANT POSSIBLY go lvl3(there are many MU/meter/life situations where a debuff will lose you the game, if you play bane you need to identify these quickly)you can do a reversal DP in any of these situations and get a knockdown to start pressure.
The guides base was the batman parry guide(was a big help batman forum, great work done early in the games life. Props)so I will be using the dash in the notation as the parry
Aquaman
b12x-xFTD, f1x-xFTD(F2d the gap that canceling into f2d creates)
112-3
F1-32
Ares
Not familiar with ares gimmicks or his flowchart, needs more information
22-3
Bane
I play bane and I really hate the bane mirror so other bane players can find this out on their own. The person who knows what can be parried and when to do it would EASILY dominate this MU btw
Batman
B23(-) You can f2d dash the last hit of b23, which hits three times, but you dont get a free punish. If you think batman will press a button immediately after he does b23 then you can just parry with f2 and hit him out of it, but if he holds back you get punished. If you think he will jump you can f2d~dash and ring toss. Anything else you can f2d~dash BP. You can also f2d~dash into another f2d, but this comes out a a speed that can be reacted to so beware(though if the batman doesnt know you can parry the last hit he will probly get clipped at least the first time)
All 1~strings can just be punished if the one is ducked
11-3
my training partner is back at VT, needs more info
Black Adam
d1x-xlow lighting(with d1xxMBlow lighting the timing is a bit rough for the full f2d, if its too difficult for you its much more safe to just DP and keep pressure).
d1x-xlighting storm
1-3
22-3
Catwoman
Not familiar with catwoman gameplan or her flowchart, needs more information
Not even sure who to talk to for this, ill watch some catwoman footage when I update this
Cyborg
Not familiar with Cyborg gameplan that bane doesnt already blow up
Needs more information, will talk to/play Relaxed State for the update of this
Deathstroke
Found nothing along the lines of this type of parry, but I found another parry for his wake ups that isnt as viable as the Max parry
Doomsday
You can f2d supernova for an easy punish, just charge f2d as soon as he leaves the screen. You take 5-7 damage for doing this though so it cant be used for the magic pixel
Can parry the second hit of upward venom. You do have to know if you are going to be crossed up or not to get the f2d to come out though
12-3
B1-3
Flash
Cant parry anything useful, flash just wins this pick someone else
F21-3
Green Arrow
GA's post patch stinger has the same delay mechanic that Banes post patch Vupper has. If GA chooses to delay the overhead in stinger you can f2d punish it, but since you cant tell if he will or not its best to just block and be ready to DP the gap if he allows one
Green Lantern
B1-2
B1-3
F2-D1
For b1 into minigun you can just 113xx after you block the one, no need to parry
Harley Quinn
Didnt find anything of use here. As a side note you can backdash tantrum stance to kartwheel and gunshots.
Hawkgirl
D1x-xmace charge
12-B3
F1-3
Also dont forget that ALL of HG's wake ups are free to f2d even without armor.
Joker
Next time I play Thel i'll take notes on what jokers use a bunch and see if any of its able to be parries, as of right now that just doesnt fit the gameplan against joker
Killer Frost
If you have two bars F2D the slide. Its about sending a message
Other than that there isnt much I found, its another honest fight.
Lex Luthor
B12x-xgrav pull, f2x-xgrav pull
11-3
Nightwing
Escrima:
Cant remember what NW does in Escrima stance, I will have to talk/play pryce to update this part
11-2
Staff:
Stance switch cancels into staff spin can be broken by reversal DP's, stance switch cancels into ground pound can be full parry punished.
1, f1x-xGround pound
Raven
D1x-xsoul crush
22-3
Stopped really looking after d1xxsoul crush
Shazam
2-2
Not much else. Didnt look hard though, dont think bane needs anything here
Sinestro
Nothing of use, just gotta play the MU
Solomon Grundy
d2x-xtrait(MB as well), d2x-xdead air
112x-xMBswamp hands, 112x-xMBclever, 112x-xtrait, 112x-xdead air
f13x-xtrait, ect
Any cancel into WC
Grave rot may interrupt these, but in my testing it didnt.
Superman
Didnt find anything useful as far as this parry goes, but super breath counts as a projectile for whatever reason
Wonderwoman
Lasso Stance
3-3
You can parry d1xxstraight tiara but I dont see much point since the tiara whiffs if the d1 is blocked.
Sword Stance:
11-2
----------------------------------------------------------------------------------------------------------------
I still need info on the DLC as well as more info on the original cast.
With basically all d1xxspecials that you can parry the gap will be too quick to add venom unless you know its coming. I dont doubt people of high skill being able to go to level three on reaction in that amount of time, but most will need to already be in level three to parry a d1xxspecial(or know its coming, something any player can do).
The best combo to do I believe is f2dxxMBB3, j2, 123xxring toss for 61%. The only time I could see you not wanting to go for that or the unclashable combo is if you dont have two bars. In that case max damage is f2dxxBP(if you dont have time to dash cancel)or f2d~dash, b23, 123xxbp
lets discuss
The guides base was the batman parry guide(was a big help batman forum, great work done early in the games life. Props)so I will be using the dash in the notation as the parry
Aquaman
b12x-xFTD, f1x-xFTD(F2d the gap that canceling into f2d creates)
112-3
F1-32
Ares
Not familiar with ares gimmicks or his flowchart, needs more information
22-3
Bane
I play bane and I really hate the bane mirror so other bane players can find this out on their own. The person who knows what can be parried and when to do it would EASILY dominate this MU btw
Batman
B23(-) You can f2d dash the last hit of b23, which hits three times, but you dont get a free punish. If you think batman will press a button immediately after he does b23 then you can just parry with f2 and hit him out of it, but if he holds back you get punished. If you think he will jump you can f2d~dash and ring toss. Anything else you can f2d~dash BP. You can also f2d~dash into another f2d, but this comes out a a speed that can be reacted to so beware(though if the batman doesnt know you can parry the last hit he will probly get clipped at least the first time)
All 1~strings can just be punished if the one is ducked
11-3
my training partner is back at VT, needs more info
Black Adam
d1x-xlow lighting(with d1xxMBlow lighting the timing is a bit rough for the full f2d, if its too difficult for you its much more safe to just DP and keep pressure).
d1x-xlighting storm
1-3
22-3
Catwoman
Not familiar with catwoman gameplan or her flowchart, needs more information
Not even sure who to talk to for this, ill watch some catwoman footage when I update this
Cyborg
Not familiar with Cyborg gameplan that bane doesnt already blow up
Needs more information, will talk to/play Relaxed State for the update of this
Deathstroke
Found nothing along the lines of this type of parry, but I found another parry for his wake ups that isnt as viable as the Max parry
Doomsday
You can f2d supernova for an easy punish, just charge f2d as soon as he leaves the screen. You take 5-7 damage for doing this though so it cant be used for the magic pixel
Can parry the second hit of upward venom. You do have to know if you are going to be crossed up or not to get the f2d to come out though
12-3
B1-3
Flash
Cant parry anything useful, flash just wins this pick someone else
F21-3
Green Arrow
GA's post patch stinger has the same delay mechanic that Banes post patch Vupper has. If GA chooses to delay the overhead in stinger you can f2d punish it, but since you cant tell if he will or not its best to just block and be ready to DP the gap if he allows one
Green Lantern
B1-2
B1-3
F2-D1
For b1 into minigun you can just 113xx after you block the one, no need to parry
Harley Quinn
Didnt find anything of use here. As a side note you can backdash tantrum stance to kartwheel and gunshots.
Hawkgirl
D1x-xmace charge
12-B3
F1-3
Also dont forget that ALL of HG's wake ups are free to f2d even without armor.
Joker
Next time I play Thel i'll take notes on what jokers use a bunch and see if any of its able to be parries, as of right now that just doesnt fit the gameplan against joker
Killer Frost
If you have two bars F2D the slide. Its about sending a message
Other than that there isnt much I found, its another honest fight.
Lex Luthor
B12x-xgrav pull, f2x-xgrav pull
11-3
Nightwing
Escrima:
Cant remember what NW does in Escrima stance, I will have to talk/play pryce to update this part
11-2
Staff:
Stance switch cancels into staff spin can be broken by reversal DP's, stance switch cancels into ground pound can be full parry punished.
1, f1x-xGround pound
Raven
D1x-xsoul crush
22-3
Stopped really looking after d1xxsoul crush
Shazam
2-2
Not much else. Didnt look hard though, dont think bane needs anything here
Sinestro
Nothing of use, just gotta play the MU
Solomon Grundy
d2x-xtrait(MB as well), d2x-xdead air
112x-xMBswamp hands, 112x-xMBclever, 112x-xtrait, 112x-xdead air
f13x-xtrait, ect
Any cancel into WC
Grave rot may interrupt these, but in my testing it didnt.
Superman
Didnt find anything useful as far as this parry goes, but super breath counts as a projectile for whatever reason
Wonderwoman
Lasso Stance
3-3
You can parry d1xxstraight tiara but I dont see much point since the tiara whiffs if the d1 is blocked.
Sword Stance:
11-2
----------------------------------------------------------------------------------------------------------------
I still need info on the DLC as well as more info on the original cast.
With basically all d1xxspecials that you can parry the gap will be too quick to add venom unless you know its coming. I dont doubt people of high skill being able to go to level three on reaction in that amount of time, but most will need to already be in level three to parry a d1xxspecial(or know its coming, something any player can do).
The best combo to do I believe is f2dxxMBB3, j2, 123xxring toss for 61%. The only time I could see you not wanting to go for that or the unclashable combo is if you dont have two bars. In that case max damage is f2dxxBP(if you dont have time to dash cancel)or f2d~dash, b23, 123xxbp
lets discuss