Txchniquez
Noob
Im new to BA but why dont ppl use this kinda of mix ups with him?
Maybe actual BA players know better than someone who admits to not using him but lectures actual players of the character on what to do.If BA players arent using sweep...they're doing it wrong. Sweep is necessary for BA. As is ending block strings in lightning to put the fear of a low attack out there.
Nice video, and yes, BA players are using variations of this stuff. If they want to be succesful at least.
That would be silly for someone who doesnt play the character to lecture people. I agree. By quoting my post, you are implying that I dont play black adam. I think youve got me confused with someone elseMaybe actual BA players know better than someone who admits to not using him but lectures actual players of the character on what to do.
While the above is true, I disagree with their application.Your setup is usable but his sweep is full combo on block, of course the trait can help you keep it safe, but the question is whether that hard knockdown is worth it, which, when you have the option to get more guaranteed pressure or a throw, it doesnt seem to be, and whoever uses lighting in pressure, please gtfo, its ridiculously interruptable and negative, not worth the risk at all
Before replying, can i just say that appreciate you being so polite, some real jackasses have joined this community and I'm glad to see there are still people who dont have to get into a screaming match when someone disagrees with them, I was honestly afraid to come upon an all caps message about how lightning is THE SHIT MAAAAAAN!!! but as far as what you said, i play against players like HGTV soapboxfan daily, he is a very solid aquaman and every time i tried to cancel anything into lighting i found myself being interrupted, however i do understand where you're coming from with making them respect the low, but in my experience, using d1 into lightning hands can be more worth it,it leaves you safe on block and makes them respect your low option, it leaves you in a similar situation to the sweep, while not as effective in the knockdown, but more safe, and I've caught many people with overheads because of the d1. In general, all I'm saying is that in that situation, we are at adv, why bother making ourselves negative? In my opinion, other options are more viable. Not to say the options you use aren't viable, sure they are, I just like to use what I see as most effective, and if what your doing works against good players, why change it? On a side note, i may have to find a way to incorporate mb lighting at a close range, the space it creates can be deadly vs people like flash, thanks for that ideaAll Im saying is that if you dont mix it up from time to time, you'll never open your opponent up. That's all.
Whoa now...a civil conversation? Lets not tell anyone about this, it'll just be our little secret.Before replying, can i just say that appreciate you being so polite, some real jackasses have joined this community and I'm glad to see there are still people who dont have to get into a screaming match when someone disagrees with them, I was honestly afraid to come upon an all caps message about how lightning is THE SHIT MAAAAAAN!!! but as far as what you said, i play against players like HGTV soapboxfan daily, he is a very solid aquaman and every time i tried to cancel anything into lighting i found myself being interrupted, however i do understand where you're coming from with making them respect the low, but in my experience, using d1 into lightning hands can be more worth it,it leaves you safe on block and makes them respect your low option, it leaves you in a similar situation to the sweep, while not as effective in the knockdown, but more safe, and I've caught many people with overheads because of the d1. In general, all I'm saying is that in that situation, we are at adv, why bother making ourselves negative? In my opinion, other options are more viable. Not to say the options you use aren't viable, sure they are, I just like to use what I see as most effective, and if what your doing works against good players, why change it? On a side note, i may have to find a way to incorporate mb lighting at a close range, the space it creates can be deadly vs people like flash, thanks for that idea
The untechable knockdown grants you almost nothing because of the long recovery.While the above is true, I disagree with their application.
The hard knockdown can be worth it, as well as making them understand that you do have low options and they cant just stand block all day.
As for being interruptable, while thats true, i get 5 throws teched for every 1 time lightning gets interrupted, I just dont see it happening as much as you do. Could be the players we face, who knows?
And as for the argument of lightning being negative on block...what are we going to do, throw out all moves in the game that arent advantage?
Edit: I forgot to mention that when i cancel to lightning, personally, I meter burn it. The push back keeps it safe.
All Im saying is that if you dont mix it up from time to time, you'll never open your opponent up. That's all.
After looking at frame data I've found that its possible to block bolt on reaction but it shouldn't be possible to react and d1, so my training partners must be very good at reading it haha, and as far as the mb lightning, I'm definitely going to now use it when its necessary to create space, because even if its blocked on reaction i still get them away from me, and that's all i need to do, and whatever works for you man, I'll give the sweep a shot in some casuals today and see how effective it is insted of d1 lightning handsThe world is so conditioned to stand block BA that I personally have found this stuff necessary. I actually dont think I do it enough. Bit as long as what you ate doing is working, then hey, forget my advoce. Lol.
when youre doing it from a blockstring it is reactable.After looking at frame data I've found that its possible to block bolt on reaction but it shouldn't be possible to react and d1, so my training partners must be very good at reading it haha, and as far as the mb lightning, I'm definitely going to now use it when its necessary to create space, because even if its blocked on reaction i still get them away from me, and that's all i need to do, and whatever works for you man, I'll give the sweep a shot in some casuals today and see how effective it is insted of d1 lightning hands
do you mean blockable or interruptable on reaction? and we are talking about mb lightning right? because i dont believe people can react fast enough to interrupt, its 26 frames alone and that means the person has about 20 frames at best to react and d1, doesnt seem too likelywhen youre doing it from a blockstring it is reactable.
interruptible.do you mean blockable or interruptable on reaction? and we are talking about mb lightning right? because i dont believe people can react fast enough to interrupt, its 26 frames alone and that means the person has about 20 frames at best to react and d1, doesnt seem too likely
do you mean blockable or interruptable on reaction? and we are talking about mb lightning right? because i dont believe people can react fast enough to interrupt, its 26 frames alone and that means the person has about 20 frames at best to react and d1, doesnt seem too likely
interruptible.
ppl in sf sweep 4f D4s on reaction, its extremely easy to react to a 26f lightning with such a ridiculously distinct animation
he only use for lightning is to finish out your opponent after b2 trait b2 lightning for that last 14% IF they decide to interrupt it.Thats a good point, the animation doesn't exactly win an award for ambiguity, I'll definitely have to take that into consideration, although i still think some sort of use for the lightning is possible, I'm just determined to find a good way to use it and get guaranteed space away from my opponent
This logic is flawed. Im sorry.The untechable knockdown grants you almost nothing because of the long recovery.
Trait to sweep=14%
Trait to throw=14% on tech
Lightning after b2 can be D1d
if your opp blocks it = death
if your op pokes = trade and you get 8% more damage
ex gets interrupted the same way except its + if its blocked, only good to end a game
except arrow is a 6f punish with the cue being a D1 hitting you, you can see a 26 frame warning that a low is coming AND you never need to block standing after he does b2 trait b2This logic is flawed. Im sorry.
A huge number of jump ins on block can be d1'ed before a string.
Chris G has won two majors with d1xxArrow which is interruptable on block.
All sorts of strings and d1xxspecials are interruptable.
And yet...somehow people are still jumping around like idiots and winning tournaments.
If frame data was "the only" thing that mattered, we could play the game on paper and we would know who would win.
Luckily for us, it doesnt work that way.
Play around with it. If you start getting interrupted constantly, then stop doing it. It fits my game, thats all I'm saying.After looking at frame data I've found that its possible to block bolt on reaction but it shouldn't be possible to react and d1, so my training partners must be very good at reading it haha, and as far as the mb lightning, I'm definitely going to now use it when its necessary to create space, because even if its blocked on reaction i still get them away from me, and that's all i need to do, and whatever works for you man, I'll give the sweep a shot in some casuals today and see how effective it is insted of d1 lightning hands