Vulcan Hades
Champion
Let's face it, this is where it's at. The player who is able to take advantage of his environment the most will have a big advantage over his opponent. And 22% extra damage is nothing to spit on.
Now, landing an unblockable on an opponent getting up is pretty easy and only requires enough frame advantage to deny escape options. The tricky part, is getting the desired position advantage or knowing alternate combo routes that can carry the opponent to the desired position.
Here is a list of combos that allow Black Adam to reset with interactables. From most carrying potential to least.
Midscreen Interactables:
Now, landing an unblockable on an opponent getting up is pretty easy and only requires enough frame advantage to deny escape options. The tricky part, is getting the desired position advantage or knowing alternate combo routes that can carry the opponent to the desired position.
Here is a list of combos that allow Black Adam to reset with interactables. From most carrying potential to least.
Midscreen Interactables:
- (j2, 1,1 xx trait) b1 xx Black Magic, dash twice, 2,2,b1, dash 2,2,b1 > (forward jump) INT = 34+22=56%
- (j2, 1,1 xx trait) b2 xx Black Magic, dash, 2,2,b1, dash 2,2,b1 > (forward jump) INT = 34+22=56%
- (j2, 1,1 xx trait) b2/b1 xx Black Magic, dash, 2,2,b1 > (forward jump) INT = 31+22=53%
- (j2, 1,1 xx trait) b2 xx Lightning Cage MB, b3, dash, 2,2,b1 > (forward jump) INT = 46+22=68%
- (j2, 1,1 xx trait) b2 xx Black Magic, dash once/twice, 2,2,b1, b2,3,u > INT = 35+22=57%
- (j2, 1,1 xx trait) b2,3, 1,1 xx Black Magic, dash, b2,3,u > INT = 39+22=61%
- (j2, 1,1 xx trait) b2 xx Lightning Cage MB, b3, j3, b2,3,u > INT = 51+22=73%
- (j2, 1,1 xx trait) b1 xx Black Magic, fj2, 2,2,b1, b2,3,u > INT = 37+22=59%
- (j2, 1,1 xx trait) b1 xx Black Magic, fj2, 2,2,b1, dash, 1,1 xx Lightning Cage MB, (nj) INT = 41+22=63%
- jump to self corner (j2, 1,1 xx trait) b2/b1 xx Black Magic, backdash > INT = 26+22=48%
- jump to self corner (j2, 1,1 xx trait) b2,3, 1,1 xx Black Magic MB, backdash > INT = 39+22=61%
- jump to self corner (j2, 1,1 xx trait) b2 xx Lightning Cage MB, b3 > INT =42+22=64%
- opponent cornered (j2, 1,1 xx trait) b2,3, 1,1 xx Black Magic MB, wait, d2 > INT = 41+22=63%
- jump out of corner cross-up (j2, 1,1 xx trait) b1 xx Black Magic, fj2, b2 xx Lightning Cage MB > INT = 39+22=61%
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