STRYKIE
Are ya' ready for MK11 kids?!
As always, apologies if already known.
Notice my stamina and my inputs and you'll notice I didn't run once during this conversion.
May seem trivial on paper, but I believe this has some uses.
1) B1 has a tad more range than standing 1 or standing 2 and is able to punish a few things that they won't.
2) Given that B1 hits mid, it's a good option to check someone attempting to counterpoke with after a 214 FB dash cancel on block, especially if you're low enough on stamina that you can only dash cancel anyway.
3) May slightly optimize a post-flame aura link, (not sure however, since as you can see, the demonstrated link scales more than the 214 BNB by itself) and since stamina recovers faster from a dash cancel, it won't cut into your subsequent reps of blockstring pressure.
@Slips
@Scoot Magee
@JTB123
@Vagrant
@Eddy Wang
@HeroesNZ
@YOMI MITYEAP
@OutworldKeith
@vegeta
@RM Crimson Panther
@Ares_Supreme
@GrandMasterson
@Triplswing
@every hellfire player
Notice my stamina and my inputs and you'll notice I didn't run once during this conversion.
May seem trivial on paper, but I believe this has some uses.
1) B1 has a tad more range than standing 1 or standing 2 and is able to punish a few things that they won't.
2) Given that B1 hits mid, it's a good option to check someone attempting to counterpoke with after a 214 FB dash cancel on block, especially if you're low enough on stamina that you can only dash cancel anyway.
3) May slightly optimize a post-flame aura link, (not sure however, since as you can see, the demonstrated link scales more than the 214 BNB by itself) and since stamina recovers faster from a dash cancel, it won't cut into your subsequent reps of blockstring pressure.
@Slips
@Scoot Magee
@JTB123
@Vagrant
@Eddy Wang
@HeroesNZ
@YOMI MITYEAP
@OutworldKeith
@vegeta
@RM Crimson Panther
@Ares_Supreme
@GrandMasterson
@Triplswing
@every hellfire player
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